private void loadItemStats(
#region [Cup] if (item.ID == 2100075 ) { Entity.BaseMinAttack += 4000; Entity.BaseMaxAttack += 5000; Entity.BaseMagicAttack += 2500; Entity.Breaktrough += 150; Entity.Counteraction += 150; Entity.CriticalStrike += 200; Entity.SkillCStrike += 150; Entity.Immunity += 150; Entity.Defence += 2000; Entity.ItemHP += 2000; Entity.ItemMP += 1500; Entity.BaseDefence += 2000; Entity.BaseMagicDefence += 2500; } #endregion