if (!client.Player.VoteSystem)
if (!client.Entity.VoteSystem)
#region Vote System if (!client.Player.VoteSystem) { switch (npcRequest.OptionID) { case 0: { dialog.Text("Please Vote Frist To Play."); dialog.Option("Yes Please.", 1); dialog.Option("Just Passing By!", 255); dialog.Avatar(0); dialog.Send(); break; } case 1: { client.Send(new MsgTalk("https://www.facebook.com/groups/Ads.forloving.conquer/?ref=bookmarks", client.Player.Name, Color.Yellow, MsgTalk.Website)); client.Player.VoteSystem = true; break; } } return; } #endregion