private void twilightaction(player attacker, msgmagiceffect suse, spellinformation spell, ushort x, ushort y)
if (_obj.mapobjtype == mapobjecttype.player)
if (canattack(attacker, attacked, spell, attack.interacttype == msginteract.melee))
damage = (uint)(damage * spell.increasedmg); damage = (uint)(damage / spell.decreasedmg);