private void TwilightAction(Player attacker, MsgMagicEffect suse, SpellInformation spell, ushort X, ushort Y)
if (_obj.MapObjType == MapObjectType.Player)
if (CanAttack(attacker, attacked, spell, attack.InteractType == MsgInteract.Melee))
damage = (uint)(damage * spell.IncreaseDMG); damage = (uint)(damage / spell.DecreaseDMG);