عرض مشاركة واحدة
قديم 2020-02-21, 10:04 AM
المشاركة 20
megokarika
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: Npc للموتوسكل والعربيه
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع

السلام عليكم ورحمة الله وبركاته
بالنسبة لناس الي عنده مونت الموتوسكل ومونت العربية والثعبان وهكذا ..
ده انبي سي ليهم بدل ماتحير نفسك في الشوب

كود:
#region npc moto and car
                
case 2020800:
                    {
                        switch (
npcrequest.optionid)
                        {
                            case 
0:
                                {
                                    
dialog.text("hey there would you like to buy new mount motosikl and car ?");
                                    
//dialog.option("dragon killer(mounte) saint 5k cps ", 1);
                                  //  dialog.option("the daarknees(gerament)saint 5k cps", 2);
                                   // dialog.option("dragon killer(mounte) normal 3 kcps", 3);
                                   // dialog.option("the daarknees(gerament)normal 3 kcps", 4);
                                    
dialog.option("motosikl 60k cps"5);
                                    
dialog.option("race car 60k cps"6);
                                    
dialog.option("no.thanks"250);
                                    
dialog.avatar(80);
                                    
dialog.send();
                                    break;

                                }

                            case 
1:
                                {
                                    if (
client.inventory.count 39)
                                    {
                                        if (
client.entity.conquerpoints >= 5000)
                                        {
                                            
client.send(new message("congraulations you have got the new garment"system.drawing.color.whitemessage.center));
                                            
client.entity.conquerpoints -= 5000;
                                            
client.inventory.add(20053101);

                                        }
                                        else
                                        {
                                            
dialog.text("hey man you dont have 5000 cps ");
                                            
dialog.option("oh,sorry"255);
                                            
dialog.send();
                                            break;
                                        }
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you have to make free rooms in you item");
                                        
dialog.option("oh,ok"255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
2:
                                {
                                    if (
client.inventory.count 39)
                                    {
                                        if (
client.entity.conquerpoints >= 5000)
                                        {
                                            
client.send(new message("congraulations you have got the new garment"system.drawing.color.whitemessage.center));
                                            
client.entity.conquerpoints -= 5000;
                                            
client.inventory.add(18906501);

                                        }
                                        else
                                        {
                                            
dialog.text("hey man you dont have 5000 cps ");
                                            
dialog.option("oh,sorry"255);
                                            
dialog.send();
                                            break;
                                        }
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you have to make free rooms in you item");
                                        
dialog.option("oh,ok"255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
3:
                                {
                                    if (
client.inventory.count 39)
                                    {
                                        if (
client.entity.conquerpoints >= 3000)
                                        {
                                            
client.send(new message("congraulations you have got the new garment"system.drawing.color.whitemessage.center));
                                            
client.entity.conquerpoints -= 3000;
                                            
client.inventory.add(20052801);

                                        }
                                        else
                                        {
                                            
dialog.text("hey man you dont have 3000 cps ");
                                            
dialog.option("oh,sorry"255);
                                            
dialog.send();
                                            break;
                                        }
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you have to make free rooms in you item");
                                        
dialog.option("oh,ok"255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
4:
                                {
                                    if (
client.inventory.count 39)
                                    {
                                        if (
client.entity.conquerpoints >= 3000)
                                        {
                                            
client.send(new message("congraulations you have got the new garment"system.drawing.color.whitemessage.center));
                                            
client.entity.conquerpoints -= 3000;
                                            
client.inventory.add(18904501);

                                        }
                                        else
                                        {
                                            
dialog.text("hey man you dont have 3000 cps ");
                                            
dialog.option("oh,sorry"255);
                                            
dialog.send();
                                            break;
                                        }
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you have to make free rooms in you item");
                                        
dialog.option("oh,ok"255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
5:
                                {
                                    if (
client.inventory.count 39)
                                    {
                                        if (
client.entity.conquerpoints >= 60000)
                                        {
                                            
client.send(new message("congraulations you have got the new garment"system.drawing.color.whitemessage.center));
                                            
client.entity.conquerpoints -= 60000;
                                            
client.inventory.add(20053301);

                                        }
                                        else
                                        {
                                            
dialog.text("hey man you dont have 6000 cps ");
                                            
dialog.option("oh,sorry"255);
                                            
dialog.send();
                                            break;
                                        }
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you have to make free rooms in you item");
                                        
dialog.option("oh,ok"255);
                                        
dialog.send();
                                        break;
                                    }
                                }
                            case 
6:
                                {
                                    if (
client.inventory.count 39)
                                    {
                                        if (
client.entity.conquerpoints >= 60000)
                                        {
                                            
client.send(new message("congraulations you have got the new garment"system.drawing.color.whitemessage.center));
                                            
client.entity.conquerpoints -= 60000;
                                            
client.inventory.add(20053201);

                                        }
                                        else
                                        {
                                            
dialog.text("hey man you dont have 6000 cps ");
                                            
dialog.option("oh,sorry"255);
                                            
dialog.send();
                                            break;
                                        }
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.text("you have to make free rooms in you item");
                                        
dialog.option("oh,ok"255);
                                        
dialog.send();
                                        break;
                                    }
                                }


                        }
                        break;
                    }
                
#endregion 

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