if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.King) { damage = (uint)(damage * 0.9); } if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.Prince) { damage = (uint)(damage * 0.9); } if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.Duke) { damage = (uint)(damage * 0.7); } if (attacker.NobilityRank == SomailProject.Game.ConquerStructures.NobilityRank.Earl) { damage = (uint)(damage * 0.6);