عرض مشاركة واحدة
قديم 2019-12-08, 08:44 PM
المشاركة 2
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: محتاج حد يساعدنى
افتح ملف
Calculate.cs
ابحث عن

كود:
 if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.ShurikenVortex)) 

حط فوقه الكود ده

كود:
#region Rider attack
            #region king
            
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
            {
                
Damage = (int)(Damage 100 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
            {
                
Damage = (int)(Damage 100 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
            {
                
Damage = (int)(Damage 100 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
            {
                
Damage = (int)(Damage 100 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
            {
                
Damage = (int)(Damage 100 100);
            }
            
#endregion
            #region prince
            
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
            {
                
Damage = (int)(Damage 70 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
            {
                
Damage = (int)(Damage 100 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
            {
                
Damage = (int)(Damage 60 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
            {
                
Damage = (int)(Damage 50 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
            {
                
Damage = (int)(Damage 40 100);
            }
            
#endregion
            #region duke

            
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
            {
                
Damage = (int)(Damage 65 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
            {
                
Damage = (int)(Damage 60 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
            {
                
Damage = (int)(Damage 100 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
            {
                
Damage = (int)(Damage 55 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
            {
                
Damage = (int)(Damage 50 100);
            }
            
#endregion
            #region earl

            
if (attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.King)
            {
                
Damage = (int)(Damage 60 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Prince)
            {
                
Damage = (int)(Damage 55 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Duke)
            {
                
Damage = (int)(Damage 50 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Earl)
            {
                
Damage = (int)(Damage 45 100);
            }
            if (
attacker.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf && attacked.NobilityRank == Mr_Panda.Game.ConquerStructures.NobilityRank.Serf)
            {
                
Damage = (int)(Damage 100 100);
            }
            
#endregion
            #endregion 

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