الموضوع: تغير اصتافة
عرض مشاركة واحدة
قديم 2020-03-29, 03:00 PM
المشاركة 3
khaled202020
.:: عضو جديد ::.
  • غير متواجد
افتراضي رد: تغير اصتافة
طيب مش تحطلنا الانبسيهات عشان نشوف هيتعدل ازاى ولا هنخمن ؟
اه اسف ال0 انا الى حاططتها علشان مش عاوزها + دلوقتى لحد نما تتعدل

case 12://WindWallker
{
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 0, 1, 123, 123, 1);

client.Inventory.Add(201009, 0, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 0, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 0, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(101309, 822071, 6, 12, 0, 1, true, false);//armor p6
client.Inventory.AddSoul(170309, 820073, 6, 12, 0, 1, true, false);//headgear p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 0, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(626439, 801308, 6, 12, 0, 1, true, false);//Windwalker p6
client.Inventory.AddSoul(120269, 821033, 6, 12, 0, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 0, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 0, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Hav e*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 3://ninja**
{
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 0, 1, 123, 123, 1);

client.Inventory.Add(201009, 0, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 0, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 0, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(601439, 800142, 6, 12, 0, 1, true, false);//Katana**
client.Inventory.AddSoul(601439, 800142, 6, 12, 0, 1, true, false);//Katana**
client.Inventory.AddSoul(616439, 800111, 6, 12, 0, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(616439, 800111, 6, 12, 0, 1, true, false);//Nobunaga`sSwiftClaw
client.Inventory.AddSoul(135309, 822071, 6, 12, 0, 1, true, false);//ArmorNinja**
client.Inventory.AddSoul(123309, 820073, 6, 12, 0, 1, true, false);//NinjaHood**
client.Inventory.AddSoul(120269, 821033, 6, 12, 0, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 0, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 0, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Hav e*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;
}
case 4://Monk**
{
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
client.Inventory.Add(202009, 0, 1, 123, 123, 1);

client.Inventory.Add(201009, 0, 1, 103, 103, 1);//Fan
client.Inventory.Add(203009, 0, 1, 0, 0, 1);//Crop
client.Inventory.Add(204009, 0, 1, 103, 123, 1);//Wing
client.Inventory.AddSoul(622439, 800725, 6, 12, 0, 1, true, false);//Epic
client.Inventory.AddSoul(622439, 800725, 6, 12, 0, 1, true, false);//Epic*
client.Inventory.AddSoul(610439, 800725, 6, 12, 0, 1, true, false);//Beads**
client.Inventory.AddSoul(610439, 800725, 6, 12, 0, 1, true, false);//Beads**
client.Inventory.AddSoul(136309, 822071, 6, 12, 0, 1, true, false);//ArmorMonk**
client.Inventory.AddSoul(143309, 820073, 6, 12, 0, 1, true, false);//CapMonk**
client.Inventory.AddSoul(120269, 821033, 6, 12, 0, 1, true, false);//Necklace**
client.Inventory.AddSoul(150269, 823058, 6, 12, 0, 1, true, false);//Ring**
client.Inventory.AddSoul(160249, 824018, 6, 12, 0, 1, true, false);//Boot**
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Hav e*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
dialog.Option("I*don't*care.", 255);
dialog.Send();
break;