public void loaditemstats()
player.block = 0;
private void loaditemstats(conqueritem item)
#region soul stats
player.block += souldb.baseinformation.block;
#region refinery stats
switch (refine.type) {
case refinery.refineryitem.refinerytype.block: Player.block += (uint16)(refine.percent * 100); break;
#region give stats.
player.block += (int)dbi.baseinformation.block / per;