public void LoadItemStats()
Player.Block = 0;
private void loadItemStats(ConquerItem item)
#region soul stats
Player.Block += soulDB.BaseInformation.Block;
#region Refinery stats
switch (refine.Type) {
case Refinery.RefineryItem.RefineryType.Block: Player.Block += (UInt16)(refine.Percent * 100); break;
#region Give Stats.
Player.Block += (int)dbi.BaseInformation.Block / per;