الموضوع: ممكن طلب
عرض مشاركة واحدة
قديم 2019-09-09, 05:35 AM
المشاركة 3
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: ممكن طلب
لو جالك ايرور في اي كلمه من بوند بيتضافوا ف Inventory .cs

كود:
public bool AddBound996(uint iduint soulitemuint purfyleveluint timeofpurfybyte plusbyte timesbool purfystabliz falsebool bound false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(idplus);
                while (
times 0)
                {
                    if (
Count <= 39)
                    {
                        
ConquerItem item = new ConquerItem(true);

                        
#region Stacksize
                        
if (infos.BaseInformation.StackSize 1)
                        {
                            
ushort _StackCount infos.BaseInformation.StackSize;
                            if (
times <= infos.BaseInformation.StackSize)
                                
_StackCount = (ushort)times;
                            
item.StackSize = (ushort)_StackCount;
                            
Database.ConquerItemTable.UpdateStack(item);
                            
times -= (byte)_StackCount;
                        }
                        else
                        {
                            
item = new ConquerItem(true);
                            
item.StackSize 1;
                            
times--;
                        }
                        
#endregion Stacksize
                        
item.ID id;
                        
item.Plus plus;
                        
item.Bound true;
                        
item.Durability item.MaximDurability infos.BaseInformation.Durability;
                        
item.StackSize 1;
                        
item.MaxStackSize infos.BaseInformation.StackSize;
                        
Database.ConquerItemTable.UpdatePerfection(item);
                        
Add(itemEnums.ItemUse.CreateAndAdd);
                        if (
purfystabliz == false)
                        {
                            
#region purfy with out stablize
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn DateTime.Now;
                            
purify.Available true;
                            
purify.ItemUID item.UID;
                            
purify.PurificationLevel purfylevel;
                            
purify.PurificationDuration timeofpurfy 24 60 60;
                            
purify.PurificationItemID soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification purify;
                            
item.Mode ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            
#endregion
                        
}
                        else
                        {
                            
#region purfy with stabliz
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn DateTime.Now;
                            
purify.Available true;
                            
purify.ItemUID item.UID;
                            
purify.PurificationLevel purfylevel;
                            
purify.PurificationDuration timeofpurfy 24 60 60;
                            
purify.PurificationItemID soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification purify;
                            
item.Mode ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            var 
Backup item.Purification;
                            
Backup.PurificationDuration 0;
                            
item.Purification Backup;
                            
item.Send(Owner);
                            
effect.Type ItemAdding.StabilizationEffect;
                            
effect.Append2(Backup);
                            
Owner.Send(effect);
                            
Database.ItemAddingTable.Stabilize(item.UIDBackup.PurificationItemID);
                            
#endregion
                        
}
                    }
                    else
                    {
                        return 
false;
                    }
                }
                
times--;
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


كود:
  public bool Add989(uint idbyte plusbyte blessbyte enchantbyte onesocbyte twosocbyte timesbool bound false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(idplus);
                while (
times 0)
                {
                    
ConquerItem _ExistingItem;
                    
Database.ConquerItemInformation iteminfo = new Database.ConquerItemInformation(id0);
                    if (
Owner.Inventory.Contains(iteminfo.BaseInformation.IDbounditeminfo.BaseInformation.StackSizeout _ExistingItem))
                    {
                        if (
_ExistingItem.StackSize == 0)
                            
_ExistingItem.StackSize 1;
                        
ushort _StackCount iteminfo.BaseInformation.StackSize;
                        
_StackCount -= (ushort)_ExistingItem.StackSize;
                        if (
_StackCount >= 1)
                            
_StackCount += 1;
                        
_ExistingItem.StackSize += 1;
                        
Database.ConquerItemTable.UpdateStack(_ExistingItem);
                        
_ExistingItem.Mode Game.Enums.ItemMode.Update;
                        
_ExistingItem.Send(Owner);
                        
_ExistingItem.Mode Game.Enums.ItemMode.Default;
                    }
                    else
                    {
                        if (
Count <= 39)
                        {
                            
ConquerItem item = new Network.GamePackets.ConquerItem(true);
                            
item.ID id;
                            
item.Plus plus;
                            
item.Bless bless;
                            
item.Bound bound;
                            
item.TimeStamp DateTime.Now;
                            
item.Enchant enchant;
                            if (
onesoc == 1)
                            {
                                
item.SocketOne Game.Enums.Gem.EmptySocket;
                            }
                            if (
twosoc == 1)
                            {
                                
item.SocketTwo Game.Enums.Gem.EmptySocket;
                            }
                            if (
id == 201009 && onesoc == 103 && twosoc == 103)
                            {
                                
item.SocketOne Game.Enums.Gem.SuperThunderGem;
                                
item.SocketTwo Game.Enums.Gem.SuperThunderGem;
                            }
                            if (
id == 202009 && onesoc == 123 && twosoc == 123)
                            {
                                
item.SocketOne Game.Enums.Gem.SuperGloryGem;
                                
item.SocketTwo Game.Enums.Gem.SuperGloryGem;
                            }
                            if (
id == 204009 && onesoc == 103 && twosoc == 123)
                            {
                                
item.SocketOne Game.Enums.Gem.SuperThunderGem;
                                
item.SocketTwo Game.Enums.Gem.SuperGloryGem;
                            }
                            
item.Durability item.MaximDurability infos.BaseInformation.Durability;
                            
item.StackSize 1;
                            
item.MaxStackSize infos.BaseInformation.StackSize;
                            
Add(itemEnums.ItemUse.CreateAndAdd);
                        }
                    }
                    
times--;
                }
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


كود:
 public bool AddBound998(uint iduint soulitemuint purfyleveluint timeofpurfybyte plusbyte timesbool purfystabliz falsebool bound false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(idplus);
                while (
times 0)
                {
                    if (
Count <= 39)
                    {
                        
ConquerItem item = new ConquerItem(true);

                        
#region Stacksize
                        
if (infos.BaseInformation.StackSize 1)
                        {
                            
ushort _StackCount infos.BaseInformation.StackSize;
                            if (
times <= infos.BaseInformation.StackSize)
                                
_StackCount = (ushort)times;
                            
item.StackSize = (ushort)_StackCount;
                            
Database.ConquerItemTable.UpdateStack(item);
                            
times -= (byte)_StackCount;
                        }
                        else
                        {
                            
item = new ConquerItem(true);
                            
item.StackSize 1;
                            
times--;
                        }
                        
#endregion Stacksize
                        
item.ID id;
                        
item.Plus plus;
                        
item.Bound true;
                        
item.Durability item.MaximDurability infos.BaseInformation.Durability;
                        
item.StackSize 1;
                        
item.MaxStackSize infos.BaseInformation.StackSize;
                        
/*item.SocketOne = Game.Enums.Gem.SuperDragonGem;
                        item.SocketTwo = Game.Enums.Gem.SuperDragonGem;
                        item.Enchant = 225;
                        item.Bless = 7;*/
                        
Database.ConquerItemTable.UpdatePerfection(item);
                        
Add(itemEnums.ItemUse.CreateAndAdd);
                        if (
purfystabliz == false)
                        {
                            
#region purfy with out stablize
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn DateTime.Now;
                            
purify.Available true;
                            
purify.ItemUID item.UID;
                            
purify.PurificationLevel purfylevel;
                            
purify.PurificationDuration timeofpurfy 24 60 60;
                            
purify.PurificationItemID soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification purify;
                            
item.Mode ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            
#endregion
                        
}
                        else
                        {
                            
#region purfy with stabliz
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn DateTime.Now;
                            
purify.Available true;
                            
purify.ItemUID item.UID;
                            
purify.PurificationLevel purfylevel;
                            
purify.PurificationDuration timeofpurfy 24 60 60;
                            
purify.PurificationItemID soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification purify;
                            
item.Mode ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            var 
Backup item.Purification;
                            
Backup.PurificationDuration 0;
                            
item.Purification Backup;
                            
item.Send(Owner);
                            
effect.Type ItemAdding.StabilizationEffect;
                            
effect.Append2(Backup);
                            
Owner.Send(effect);
                            
Database.ItemAddingTable.Stabilize(item.UIDBackup.PurificationItemID);
                            
#endregion
                        
}
                    }
                    else
                    {
                        return 
false;
                    }
                }
                
times--;
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        }