private uint Flor; public uint FlowerRank { get { return this.Flor; } set { this.Flor = value; Writer.WriteUInt32(value + 0, 133 + 4 + 9, this.SpawnPacket); } }
public byte[] SpawnPacket; private uint Flor; public uint FlowerRank { get { return this.Flor; } set { this.Flor = value; Writer.WriteUInt32(value + 0, 133 + 4 + 9, this.SpawnPacket); } }
public byte[] SpawnPacket; private uint Flor; public uint FlowerRank { get { return this.Flor; } set { this.Flor = value; Writer.WriteUInt32(value + 0, 42, this.SpawnPacket); } }