عرض مشاركة واحدة
قديم 2019-11-15, 12:24 AM
المشاركة 18
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: طلب بخصوص الجيانج ارجوا المساعده
يعني بتاعتي مش اشتغلت دا غريب يجدع شغاله عندي ؟
ههههههههههههههههههههههه اوبا على الكسفة اللي انت فيها يا حسن


الحل
كلاس KongFuCalculate.cs

سيرش

كود:
   public void GetRoll(GameState clientbyte mStarbyte mStagebool Restore falsebyte higher 0

اقفله من سالب و بدله ب ده

كود:
     public void GetRoll(GameState clientbyte mStarbyte mStagebool Restore falsebyte higher 0)
        {
            try
            {
                
KongfuStages stages this.Stagers[mStage 1];
                if (
stages.Activate)
                {
                    
KongfuStages.Star star stages.Stars[mStar 1];
                    if (
star.UID != 0)
                    {
                        
this.Inner_Strength = (ushort)(this.Inner_Strength AurionConquer.Database.KongFuTable.GetStatusPoints(star.Level));
                    }
                    
//if (!Restore)
                    //{
                    //    OldStar star2 = new OldStar
                    //    {
                    //        Stage = mStage,
                    //        PositionStar = mStar,
                    //        Star = star
                    //    };
                    //    this.MyOldStar = star2;
                    //}

                    
var level star.Level;
                    
star.Level this.GetStatusLevel();
                    if (
level == 0)
                        
level star.Level;

                    if (
higher == 1)
                    {
                        if (
Kernel.Rate(20 level))
                        {
                            if (
level 5)
                            {
                                
level 5;
                                
star.Level = (byte)Random.Next(level5);
                            }
                        }
                    }
                    if (
higher == 2)
                        if (
Kernel.Rate(50 level))
                            
star.Level = (byte)Random.Next(46);
                    var 
riderid = (uint)Kernel.Random.Next(15);
                    if (
riderid == 2)
                    {
                        
star.Level 6;
                        
client.MessageBox("Oh u got epic wow");
                    }
                    
star.Typ = (KongfuStages.AtributesType)this.Random.Next(116);


                    do
                    {
                        
star.Typ = (KongfuStages.AtributesType)this.Random.Next(116);

                    }
                    while (!
AurionConquer.Database.KongFuTable.CultivateStatus[mStage].Contains((byte)star.Typ));
                    if (
mStage == 9)
                    {
                        var List = new 
KongfuStages.AtributesType[]
                        {
                             
KongfuStages.AtributesType.MaxLife,
                             
KongfuStages.AtributesType.PDefense,
                             
KongfuStages.AtributesType.Mdefense,
                             
KongfuStages.AtributesType.CriticalStrike,
                             
KongfuStages.AtributesType.Counteraction,
                             
KongfuStages.AtributesType.MaxMana
                        
}.ToList();
                        while (!List.
Contains(star.Typ))
                        {
                            
star.Typ = List[this.Random.Next(1, List.Count)];
                        }
                    }
                    if (!
Restore)
                    {
                        
star.UID this.ValueToRoll(star.Typstar.Level);
                        if (!
star.Activate)
                        {
                            
this.Star = (byte)(this.Star 1);
                            
star.Activate true;
                        }
                        
client.Send(new AurionConquer.Network.GamePackets.MsgOwnKongfuImproveFeedback Atribute star.UIDFreeCourse this.FreeCourseStage mStageStar mStarFreeTimeTodeyUsed = (byte)this.FreeTimeTodeyUsedRoundBuyPoints this.RoundBuyPoints }.ToArray());
                        
this.Inner_Strength = (ushort)(this.Inner_Strength AurionConquer.Database.KongFuTable.GetStatusPoints(star.Level));
                    }
                    else
                    {
                        
//star = this.MyOldStar.Star;
                    
}
                    if ((
mStage 9) && !((mStar != 9) || this.Stagers[mStage].Activate))
                    {
                        
this.Stage = (byte)(this.Stage 1);
                        
this.Stagers[mStage].Activate true;
                        
this.SendInfo(client12, new string[] { this.Stage.ToString() });
                    }
                    
client.LoadItemStats();
                    
KongfuRanking.UpdateRank(this);
                    
client.Player.MyKongFu.SendStatusMode(client);
                }
            }
            catch (
Exception exception)
            {
                
Console.WriteLine(exception.ToString());
            }
        }