عرض مشاركة واحدة
قديم 2019-07-12, 02:54 AM
المشاركة 16
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: طلبين يجماعة ومحتجهم ضرورى
بتاع الجانج موجودة عندى كدة


كود:
 public byte GetValueLevel(ushort val)
       {
            return (
byte)((val - (ushort)(val 256)) / 256);
        } 

اعمل اية
سيرش علي
كود:
  public byte GetStatusLevel(
 
byte first = (byte)Random.Next(16); 

نفس الفكره



و ده الوحش
كود:
 if (Name == "asm el w7s" && killer.MapID == 3829)
            {
                if (
Kernel.Rate(80100))
                {
                  
                    
uint ItemID = (uint)Kernel.RandFromGivingNums(3004121191905730003723712);
                    
                    var 
infos Database.ConquerItemInformation.BaseInformations[ItemID];
                    
ushort X Owner.XOwner.Y;
                    
Game.Map Map Kernel.Maps[Owner.MapID];
                    if (
Map.SelectCoordonates(ref Xref Y))
                    {
                        
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                        
floorItem.Item = new Network.GamePackets.ConquerItem(true);
                        
floorItem.Item.Color = (KhaledMohamed.Game.Enums.Color)Kernel.Random.Next(48);
                        
floorItem.Item.ID ItemID;
                        
floorItem.Item.Plus floorItem.Item.Plus;
                        
floorItem.Item.MaximDurability infos.Durability;
                        
floorItem.Item.Durability infos.Durability;
                        
floorItem.Item.MobDropped true;
                        
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                        
floorItem.ItemID ItemID;
                        
floorItem.MapID Owner.MapID;
                        
floorItem.MapObjType Game.MapObjectType.Item;
                        
floorItem.X;
                        
floorItem.Y;
                        
floorItem.Type Network.GamePackets.FloorItem.Drop;
                        
floorItem.OnFloor Time32.Now;
                        
floorItem.ItemColor floorItem.Item.Color;
                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))

                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;

                        
Map.AddFloorItem(floorItem);

                        
SendScreenSpawn(floorItem);
                    }
                    
killer.Owner.Send(new Network.GamePackets.Message("Wow ! You Killed the " Name " and Dropped cps pack ! Keep Going !"System.Drawing.Color.Blue2005));
                    return;
                }
            }