static void ComposePlus(Compose compose, Client.GameState client)
Item.Plus == 12
if (Item.Plus < 12 && Item.PlusProgress != 0) { double percent = (double)Item.PlusProgress / (double)Database.DataHolder.ComposePlusPoints(Item.Plus); if (Kernel.Rate(percent)) { Item.PlusProgress = 0; Item.Plus++; }