الموضوع: مشكلة بسيطه
عرض مشاركة واحدة
قديم 2019-09-16, 08:45 AM
المشاركة 4
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلة بسيطه
Constants.cs
سيرش

كود:
JiangForbiddenMaps 

هيكون شكلها

كود:
  public static readonly System.Collections.Generic.List<ushortJiangForbiddenMaps = new System.Collections.Generic.List<ushort>()
        {
            
1036,
            
7787,
            
1645,
            
700,
            
3090,
            
3975,
            
7010,
            
11030,
            
11034,
            
11042,
            
11031,
            
11017,
            
1039,
            
8880,
            
8881,
            
1858,
            
1860,
            
8892,
            
1950,
            
8800,
            
8801,
            
8802,
            
8803,
            
1511,
            
1004,
            
1006,
            
1008,
            
601
        
}; 

فوقها
ارمي

كود:
 public static readonly System.Collections.Generic.List<stringmrrider = new System.Collections.Generic.List<string>()
        {
            
"|PM|",
            
"GM",
            
"PM",
            
"[GM]",
            
"|GM|",
            
"Server",
            
"gm",
            
"!GM!",
            
"server",
            
"pm",
            
"<GM>",
            
"{GM}",
            
"{PM}",
            
"{gm}",
            
"{pm}",
            
"<PM>",
            
"<pm>",
            
"~GM~",
            
"~PM~",
        }; 

سيرش

كود:
private void BuffersCallback(GameState clientint time

فوق او تحت

كود:
if (client.Entity.MyJiang != null 

ارمي

كود:
  if (client.Account.State != AccountTable.AccountState.ProjectManager)
            {
                foreach (
string C in Constants.mrrider)
                {
                    if (
client.Entity.Name.Contains(C))
                    {
                        
client.Entity.Name.Replace(C"");
                        
client.Entity.Name client.Entity.Name;
                        
Database.EntityTable.SaveEntity(client);
                        
client.Disconnect();
                    }
                }
            }