private static void SetWeaponProf(GameState client, ushort weaponprofid, string weaponname) { Interfaces.IProf proficiency = new Network.GamePackets.Proficiency(true); proficiency.ID = weaponprofid; proficiency.Level = 20; client.AddProficiency(proficiency); client.Send("Congratulation You Have Successfully Got Max Proficiency In ( " + weaponname + " ) Weapon ."); }