Inventory = new Game.ConquerStructures.Inventory(this);
Equipment = new Game.ConquerStructures.Equipment(this);
public void AddClone(ushort cloneid) {
#region SpawnPacket(10014) var Entity = new Entity(EntityFlag.Entity, true); Entity.MonsterInfo = new MonsterInformation(); MonsterInformation.MonsterInformations.TryGetValue(9003, out Entity.MonsterInfo); Entity.Owner = Owner; Entity.MonsterInfo.Owner = Entity; Entity.IsClone = true; Entity._Name = "ShadowClone"; Entity.clan = Name; Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36]; Array.Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length); WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket); Entity.Mesh = Mesh; Entity.Hitpoints = 1; Entity.UID = Owner.Map.CloneCounter.Next; Entity.GuildID = Entity.GuildRank = Entity.Action = 0; Entity.CountryID = Enums.CountryID.Default; Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0; Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket); Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket); Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket); Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket); Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket); Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket); Entity.FlowerRank = 0; Entity.NobilityRank = ConquerStructures.NobilityRank.Serf; Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0; Writer.Write((byte)2, 271, Entity.SpawnPacket); Writer.Write(cloneid, 272, Entity.SpawnPacket); Entity.OwnerUID = UID; Entity.JiangActive = false; Writer.Write((uint)0, 178, Entity.SpawnPacket); Writer.Write((uint)0, 182, Entity.SpawnPacket); Writer.Write((uint)0, 186, Entity.SpawnPacket); Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket); Writer.Write((uint)0, _UnionID, Entity.SpawnPacket); Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket); Writer.Write((uint)0, _UnionType, Entity.SpawnPacket); Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket); Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket); Writer.Write((uint)0, _MyWing, Entity.SpawnPacket); Entity.MinAttack = MinAttack; Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack); Entity.Appearance = Appearance; Entity.MapID = Owner.Map.ID; Entity.SendUpdates = true; #endregion SpawnPacket(10014)
public Game.ConquerStructures.Inventory Inventory;
public Game.ConquerStructures.Equipment Equipment;
if (Bot.Equipment == null) Bot.Equipment = new Equipment(Bot);
Bot.Equipment.Add(new ConquerItem(true) { ID = 420439, Plus = 12, Position = 4 });