عرض مشاركة واحدة
قديم 2020-02-19, 04:24 PM
المشاركة 4
megokarika
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: تعديل في مواعيد التيم الاسكل الاليت
هههههههههههههه فكرتنى بتعليقك على حسن انا عندى شغل كتير وهنزلو
شويه شويه ه شويه شويه هههههههههههههه
لو محدش جاوبك لما افتح الجهاز هعدلهمك
سورس حضرتك فيه ان بي سي بيدي اسطف p7 +12

عاوز اعدل ع الكود اخلية يدي اسطف +12 و الغى اضافة الصول من الاسطفات



كود:
#region Stuff[P7] case 195291: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hey There " + client.Entity.Name + " Would you like to take Full Stuff"); dialog.Option("Stuff Bruce_LeeP7", 1); dialog.Option("Stuff NinjaP7", 3); dialog.Option("Stuff MonkP7", 4); dialog.Option("Stuff TaoistP7", 5); dialog.Option("Stuff TrojanP7", 6); dialog.Option("Stuff PirateP7", 7); dialog.Option("Stuff WarriorP7", 8); dialog.Option("Stuff ArcherP7", 9); dialog.Option("Stuff WindWalkerP7", 11); dialog.Option("Fan-Tower-Wing-Crop-Steed", 10); dialog.Option("ThunderStrikerP7", 12); dialog.Send(); break; } #region Steed > tower > fan > wing > Crop case 10: { uint itemid1 = 300000;//Steed uint itemid2 = 202009;//Tower uint itemid3 = 201009;//Fan uint itemid4 = 204009;//Wing uint itemid5 = 203009;//Crop ConquerItem item1 = new ConquerItem(true); item1.ID = itemid1; item1.Color = Game.Enums.Color.White; item1.Plus = 12; item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability; client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd); ConquerItem item2 = new ConquerItem(true); item2.ID = itemid2; item2.Color = Game.Enums.Color.White; item2.Plus = 12; item2.Bless = 1; item2.SocketOne = Game.Enums.Gem.SuperGloryGem; item2.SocketTwo = Game.Enums.Gem.SuperGloryGem; item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability; client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd); ConquerItem item3 = new ConquerItem(true); item3.ID = itemid3; item3.Color = Game.Enums.Color.White; item3.Plus = 12; item3.Bless = 1; item3.SocketOne = Game.Enums.Gem.SuperThunderGem; item3.SocketTwo = Game.Enums.Gem.SuperThunderGem; item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability; client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd); ConquerItem item4 = new ConquerItem(true); item4.ID = itemid4; item4.Color = Game.Enums.Color.White; item4.Plus = 12; item4.Bless = 1; item4.SocketOne = Game.Enums.Gem.SuperThunderGem; item4.SocketTwo = Game.Enums.Gem.SuperGloryGem; item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability; client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd); ConquerItem item5 = new ConquerItem(true); item5.ID = itemid5; item5.Color = Game.Enums.Color.White; item5.Plus = 12; item5.Bless = 1; item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability; client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd); break; } #endregion case 12: //ThunderStriker { client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop//Code : client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing//Code : client.Inventory.AddSoul(681439, 800111, 6, 12, 12, 1, true, false);//Code client.Inventory.AddSoul(680439, 800111, 6, 12, 12, 1, true, false);//Code client.Inventory.AddSoul(102200, 822071, 6, 12, 12, 1, true, false);//Armor client.Inventory.AddSoul(146309, 820073, 6, 12, 12, 1, true, false);//Cap client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 4, 12, 12, 1, true, false);//Boot break; } case 11://windwalker { //client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//Armor client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//Hat client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot break; } case 1://Bruce_Lee { //client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot // client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 3://ninja { // client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot // client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 4://Monk { // client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot // client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 5://Fire And Water { // client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false); client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot //client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 6://Trojan { // client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//Clup client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot //client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 7://Pirate { // client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(671439, 800811, 6, 12, 12, 1, true, false);//EpicRapier client.Inventory.AddSoul(670439, 800810, 6, 12, 12, 1, true, false);//EpicPistol client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot // client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 8://Warrior { // client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick client.Inventory.AddSoul(624439, 801216, 6, 12, 12, 1, true, false);//Fist Strick client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot // client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } case 9://Archer { // client.Entity.ConquerPoints -= 1; client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot //client.Entity.Teleport(1002, 410, 354); dialog.Text("thanks for this gift you have got item soul stablized forever By Falcons "); dialog.Option("I don't care.", 255); dialog.Send(); break; } } break; } #endregion