public static void Refinary
if (magic) { if (attacker.SkillCStrike > 0) { if (attacker.SkillCStrike > attacked.Immunity) { double Power = (double)(attacker.SkillCStrike - attacked.Immunity); Power = (double)(Power / 100); if (MyMath.Success(Power)) { Damage += Damage * 50 / 100; if (isburntforst) Damage -= Damage * 1 / 5; Packet.Effect1 |= Attack.AttackEffects1.CriticalStrike; } else Immu(attacked); } else Immu(attacked); } }