GameState
CheckItems(this);
if (Entity.VIPLevel == 7) { Entity.ItemHP += 2000; Entity.BaseMinAttack += 2000; Entity.BaseMaxAttack += 2000; Entity.Immunity += 500; Entity.CriticalStrike += 500; Entity.Breaktrough += 50; Entity.Counteraction += 50; Entity.BaseMagicAttack += 2000; Entity.Defence += 2000; Entity.ItemMP += 2000; }