الموضوع: خش شوف لو سمحت
عرض مشاركة واحدة
قديم 2020-04-20, 12:26 PM
المشاركة 3
ElSaher
.:: مشرف قسم المشاكل ::.
  • غير متواجد
افتراضي رد: خش شوف لو سمحت
اتفضل ضيف في كلاس Npc


كود:
                #region FullStuffa P7
                
case 195291:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello*There*[*" client.Entity.Name "*]*Would*You*Like*To*Buy*Full*Stuff*With*P7*Soul*And*New*Wings*Just*For*[*1*]*CPS");
                                    
dialog.Option("[*Full*Ninja*Stuff*P7*]"3);
                                    
dialog.Option("[*Full*Monk*Stuff*P7*]"4);
                                    
dialog.Option("[*Full*Toaist*Stuff*P7*TortoiseGem]"5);
                                    
dialog.Option("[*Full*Fire*Stuff*P7*PhoenixGem]"22);
                                    
dialog.Option("[*Full*Trojan*Stuff*P7*]"6);
                                    
dialog.Option("[*Full*Pirate*Stuff*P7*]"7);
                                    
dialog.Option("[*Full*Warrior*Stuff*P7*]"8);
                                    
dialog.Option("[*Full*Archer*Stuff*P7*]"9);
                                    
dialog.Option("[*Full*LeeLong*Stuff*P7*]"11);
                                    
dialog.Option("[*Full*Windwalker*Stuff*P7*]"12);
                                    
dialog.Option("Fan+Tower+Wing+Crop+Steed+Bow"10);
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
12://WindWallker
                                
{
                                    
//  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    //  client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(101309822071612121truefalse);//armor p6
                                    
client.Inventory.AddSoul(170309820073612121truefalse);//headgear p6
                                    
client.Inventory.AddSoul(626439801308612121truefalse);//Windwalker p6
                                    
client.Inventory.AddSoul(626439801308612121truefalse);//Windwalker p6
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
3://ninja** 
                                
{
                                    
//  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    // client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(601439800142612121truefalse);//Katana** 
                                    
client.Inventory.AddSoul(601439800142612121truefalse);//Katana** 
                                    
client.Inventory.AddSoul(616439800111612121truefalse);//Nobunaga`sSwiftClaw 
                                    
client.Inventory.AddSoul(616439800111612121truefalse);//Nobunaga`sSwiftClaw 
                                    
client.Inventory.AddSoul(135309822071612121truefalse);//ArmorNinja** 
                                    
client.Inventory.AddSoul(123309820073612121truefalse);//NinjaHood** 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
4://Monk** 
                                
{
                                    
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    //client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    //client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(622439800725612121truefalse);//Epic
                                    
client.Inventory.AddSoul(622439800725612121truefalse);//Epic*
                                    
client.Inventory.AddSoul(610439800725612121truefalse);//Beads** 
                                    
client.Inventory.AddSoul(610439800725612121truefalse);//Beads** 
                                    
client.Inventory.AddSoul(136309822071612121truefalse);//ArmorMonk** 
                                    
client.Inventory.AddSoul(143309820073612121truefalse);//CapMonk** 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
5://Water** 
                                
{
                                 
                                    
client.Inventory.AddSoul1(619439801104612121truefalse);//UniverseHossu
                                    
client.Inventory.AddSoul9(421439800522612121truefalse);//BackSword
                                    
client.Inventory.AddSoul9(620439800522612121truefalse);//ImperialBacksword 
                                    
client.Inventory.AddSoul9(134309822072612121truefalse);//ArmorFire** 
                                    
client.Inventory.AddSoul9(114309820076612121truefalse);//CapFire** 
                                    
client.Inventory.AddSoul9(152279823060612121truefalse);//Bracelet** 
                                    
client.Inventory.AddSoul9(121269821034612121truefalse);//Bag** 
                                    
client.Inventory.AddSoul9(160249824020612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
22://Fire
                                
{

                                    
client.Inventory.AddSoul1(619439801104612121truefalse);//UniverseHossu
                                    
client.Inventory.AddSoul8(421439800522612121truefalse);//BackSword
                                    
client.Inventory.AddSoul8(620439800522612121truefalse);//ImperialBacksword 
                                    
client.Inventory.AddSoul8(134309822072612121truefalse);//ArmorFire** 
                                    
client.Inventory.AddSoul8(114309820076612121truefalse);//CapFire** 
                                    
client.Inventory.AddSoul8(152279823060612121truefalse);//Bracelet** 
                                    
client.Inventory.AddSoul8(121269821034612121truefalse);//Bag** 
                                    
client.Inventory.AddSoul8(160249824020612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
6://Trojan** 
                                
{
                                    
//  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    //  client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    //  client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //  client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(480439800111612121truefalse);//NirvanaClub 
                                    
client.Inventory.AddSoul(410439800111612121truefalse);//Blade** 
                                    
client.Inventory.AddSoul(420439800111612121truefalse);//Sword** 
                                    
client.Inventory.AddSoul(490439800111612121truefalse);//Dagger* 
                                    
client.Inventory.AddSoul(614439800111612121truefalse);//Epic 
                                    
client.Inventory.AddSoul(614439800111612121truefalse);//Epic* 
                                    
client.Inventory.AddSoul(130309822071612121truefalse);//ArmorTrojan** 
                                    
client.Inventory.AddSoul(118309820073612121truefalse);//CapTrojan** 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
7://Pirate** 
                                
{
                                    
//PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    //client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(611439800811612121truefalse);//Rapier** 
                                    
client.Inventory.AddSoul(612439800810612121truefalse);//Pistol**
                                    
client.Inventory.AddSoul(671439800020612121truefalse);//epic 1
                                    // client.Inventory.AddSoul(670439, 800810, 6, 12, 12, 1, true, false);//epic 2
                                    
client.Inventory.AddSoul(139309822071612121truefalse);//ArmorPirate** 
                                    
client.Inventory.AddSoul(144309820073612121truefalse);//CapPirate** 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
8://Warrior** 
                                
{
                                    
//  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    //  client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    //  client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    // client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(560439800215612121truefalse);//Spear** 
                                    
client.Inventory.AddSoul(900309800422612121truefalse);//Shield* 
                                    
client.Inventory.AddSoul(624439801218612121truefalse);//Fist Break
                                    
client.Inventory.AddSoul(624439801218612121truefalse);//Fist Break
                                    
client.Inventory.AddSoul(624439801216612121truefalse);//Fist Strick
                                    
client.Inventory.AddSoul(624439801216612121truefalse);//Fist Strick
                                    
client.Inventory.AddSoul(410439800111612121truefalse);//Blade** 
                                    
client.Inventory.AddSoul(420439800111612121truefalse);//Sword** 
                                    
client.Inventory.AddSoul(490439800111612121truefalse);//Dagger 
                                    
client.Inventory.AddSoul(131309822071612121truefalse);//ArmorWarrior** 
                                    
client.Inventory.AddSoul(111309820073612121truefalse);//CapWarrior** 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
9://Archer** 
                                
{
                                    
// PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    // client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(613429800917612121truefalse);//Knife** 
                                    
client.Inventory.AddSoul(613429800917612121truefalse);//Knife** 
                                    
client.Inventory.AddSoul(500429800618612121truefalse);//Bow** 
                                    
client.Inventory.AddSoul(133309822071612121truefalse);//ArmorArcher** 
                                    
client.Inventory.AddSoul(113309820073612121truefalse);//CapArcher** 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            case 
11://LeeLong* 
                                
{
                                    
//  PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
                                    // client.Inventory.Add(202009, 12, 1, 123, 123, 1);

                                    // client.Inventory.Add(201009, 12, 1, 103, 103, 1);//Fan
                                    // client.Inventory.Add(203009, 12, 1, 0, 0, 1);//Crop
                                    //client.Inventory.Add(204009, 12, 1, 103, 123, 1);//Wing
                                    
client.Inventory.AddSoul(617439800111612121truefalse);//SkyNunchaku* 
                                    
client.Inventory.AddSoul(617439800111612121truefalse);//SkyNunchaku*** 
                                    
client.Inventory.AddSoul(138309822071612121truefalse);//CombatSuit(Lv.140)* 
                                    
client.Inventory.AddSoul(148309820073612121truefalse);//LegendHood** 
                                    
client.Inventory.AddSoul(120269821033612121truefalse);//Necklace** 
                                    
client.Inventory.AddSoul(150269823058612121truefalse);//Ring** 
                                    
client.Inventory.AddSoul(160249824018612121truefalse);//Boot** 
                                    
dialog.Text("Thanks*For*This*Stuff*Gift*..*You*Have*Got*Stuff*+12*And*P7*Soul*[The WarLords].");
                                    
dialog.Option("I*don't*care."255);
                                    
dialog.Send();
                                    break;

                                }
                            
#region Steed > tower > fan > wing > Crop
                            
case 10:
                                {
                                    
uint itemid1 300000;//Steed 
                                    
uint itemid2 202009;//Tower
                                    
uint itemid3 201009;//Fan 
                                    
uint itemid4 204009;//Wing
                                    
uint itemid5 203009;//Crop
                                    // uint itemid6 = 500009;//Bow

                                    
ConquerItem item1 = new ConquerItem(true);
                                    
item1.ID itemid1;
                                    
item1.Color XMeGo.Game.Enums.Color.White;
                                    
item1.Plus 12;
                                    
item1.Durability item1.MaximDurability XMeGo.Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                    
client.Inventory.Add(item1XMeGo.Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item2 = new ConquerItem(true);
                                    
item2.ID itemid2;
                                    
item2.Color XMeGo.Game.Enums.Color.White;
                                    
item2.Plus 12;
                                    
item2.SocketOne Game.Enums.Gem.SuperGloryGem;
                                    
item2.SocketTwo Game.Enums.Gem.SuperGloryGem;
                                    
item2.Durability item2.MaximDurability XMeGo.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                    
client.Inventory.Add(item2XMeGo.Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item3 = new ConquerItem(true);
                                    
item3.ID itemid3;
                                    
item3.Color XMeGo.Game.Enums.Color.White;
                                    
item3.Plus 12;
                                    
item3.SocketOne Game.Enums.Gem.SuperThunderGem;
                                    
item3.SocketTwo Game.Enums.Gem.SuperThunderGem;
                                    
item3.Durability item3.MaximDurability XMeGo.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                    
client.Inventory.Add(item3XMeGo.Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item4 = new ConquerItem(true);
                                    
item4.ID itemid4;
                                    
item4.Color XMeGo.Game.Enums.Color.White;
                                    
item4.Plus 12;
                                    
item4.SocketOne Game.Enums.Gem.SuperThunderGem;
                                    
item4.SocketTwo Game.Enums.Gem.SuperGloryGem;
                                    
item4.Durability item4.MaximDurability XMeGo.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                    
client.Inventory.Add(item4XMeGo.Game.Enums.ItemUse.CreateAndAdd);

                                    
ConquerItem item5 = new ConquerItem(true);
                                    
item5.ID itemid5;
                                    
item5.Color XMeGo.Game.Enums.Color.White;
                                    
item5.Plus 12;
                                    
item5.Durability item5.MaximDurability XMeGo.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                    
client.Inventory.Add(item5XMeGo.Game.Enums.ItemUse.CreateAndAdd);

                                    
//ConquerItem item6 = new ConquerItem(true);
                                    // item6.ID = itemid6;
                                    // item6.Color = XMeGo.Game.Enums.Color.White;
                                    // item6.Bless = 7;
                                    
client.Inventory.AddSoul(500009800616612121truefalse);//Bow 
                                    // item6.AddSoul = 801004;
                                    // item6.Enchant = 251;
                                    // item6.Plus = 12;
                                    // item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
                                    // item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
                                    // item6.Durability = item6.MaximDurability = XMeGo.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                    // client.Inventory.Add(item6, XMeGo.Game.Enums.ItemUse.CreateAndAdd);

                                    
break;
                                }
                            
#endregion
                        
}
                        break;
                    }
                
#endregion