int rank = i + 1; switch (rank) { case 1: { dbase[i].Player.ConquerPoints += 50000; killer.Owner.MessageBox("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 50,000 ConquerPoints."); break; } case 2: { dbase[i].Player.ConquerPoints += 40000; killer.Owner.MessageBox("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 40,000 ConquerPoints."); break; } case 3: { dbase[i].Player.ConquerPoints += 30000; killer.Owner.MessageBox("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 30,000 ConquerPoints."); break; } case 4: { dbase[i].Player.ConquerPoints += 20000; killer.Owner.MessageBox("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 20,000 ConquerPoints."); break; } case 5: { dbase[i].Player.ConquerPoints += 10000; killer.Owner.MessageBox("Congratulations! " + killer.Name + " has defeated " + Name + " on home and got rank[" + rank + "] 10,000 ConquerPoints."); break; } }