public ulong Money { get { return _money; } set { ulong a = 0; if (value <= 0) value = 0; if (value > 2000000000) { a = value - 2000000000; Owner.Player.MoneySave += a; EntityTable.UpdateMoney(Owner); value = 2000000000; Owner.MessageBox("Max Allowed Gold In bag:2b Reset of ur Gold in ur bank"); a = 0; } _money = value; if (EntityFlag == EntityFlag.Entity) Update(Network.GamePackets.Update.Money, value, false); } }