case 12080:
else if (_obj.MapObjType == MapObjectType.Entity
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
if (attacker.NobilityRank == Rider.Game.ConquerStructures.NobilityRank.Duke && attacked.NobilityRank == Rider.Game.ConquerStructures.NobilityRank.King) { damage = (uint)(damage * .5); }