Rank = NobilityRank.Earl;
if (entry.Donation >= 200000000) { Rank = NobilityRank.Earl; }
else if (entry.Donation == 1) { Rank = NobilityRank.King; }
case "riderdonation": Game.ConquerStructures.Nobility.Donate(uint.Parse(Data[3]), Client); break;
@give hassan riderdonation 1
@give hassan riderdonation 1000000