الموضوع: مشكلتين
عرض مشاركة واحدة
قديم 2019-07-11, 10:27 PM
المشاركة 2
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكلتين
اول مشكله الي انته بتعدل عليه ده لما الارينا ترستر و ياخد رانك و يجيله نقط هديه مش النقط بتاعت اللعبه
تاني مشكله ابحث عن
public void DropItem(
ف monstertable و بدله بده

كود:
public void DropItem(Entity Ownerparams uint[] param)
        {
            for (
int x 0param.Lengthx++)
            {
                var 
infos ConquerItemInformation.BaseInformations[param[x]];
                
ushort X Owner.XOwner.Y;
                
Game.Map Map Kernel.Maps[Owner.MapID];
                if (
Map.SelectCoordonates(ref Xref Y))
                {

                    
FloorItem floorItem = new FloorItem(true);
                    
floorItem.Item = new ConquerItem(true);
                    
floorItem.Item.Color = (Enums.Color)Kernel.Random.Next(48);
                    
floorItem.Item.ID infos.ID;
                    
floorItem.Item.Plus 0;
                    
floorItem.Item.StackSize 1;
                    
floorItem.Item.MaxStackSize infos.StackSize;
                    
floorItem.Item.MaximDurability infos.Durability;
                    
floorItem.Item.Durability infos.Durability;
                    
floorItem.Item.MobDropped true;
                    
floorItem.ValueType FloorItem.FloorValueType.Item;
                    
floorItem.ItemID infos.ID;
                    
floorItem.MapID Owner.MapID;
                    
floorItem.MapObjType Game.MapObjectType.Item;
                    
floorItem.X;
                    
floorItem.Y;
                    
floorItem.Owner Owner.Owner;
                    
floorItem.Type Network.GamePackets.FloorItem.Drop;
                    
floorItem.OnFloor Time32.Now;
                    
floorItem.ItemColor floorItem.Item.Color;
                    
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                    while (
Map.Npcs.ContainsKey(floorItem.UID))

                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                    
Map.AddFloorItem(floorItem);

                    
SendScreenSpawn(floorItem);
                }
            }
        }