case 12080:
else if (_obj.mapobjtype == mapobjecttype.entity
receiveattack(attacker, attacked, attack, ref damage, spell);
if (attacker.nobilityrank == rider.game.conquerstructures.nobilityrank.duke && attacked.nobilityrank == rider.game.conquerstructures.nobilityrank.king) { damage = (uint)(damage * .5); }