public static void SendWorldMessage(
if (client.Entity.MapID == 6000) return;
public static void CheckDamage(
#region Tortoise Gema double torist = (double)(attacked.Gems[GemTypes.Tortoise] / 100d); if (!(attacked.Class >= 130 && attacked.Class <= 135)) { if (torist >= 0.40) Damage = Damage - (Damage * 10 / 100); //else // Damage = Damage - (Damage *= torist); } else // Tortoise tao. { if (torist >= 0.18) Damage = Damage - (Damage * 10 / 100); //else // Damage = Damage - (Damage *= torist); } #endregion