الموضوع: مشكله
عرض مشاركة واحدة
قديم 2019-07-10, 07:18 PM
المشاركة 6
Hassan Emprator
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: مشكله
هنعمل سيرش علي handle.cs خد بالك في ملفين بنفس الاسم
افتح واحد منهم لو لقيت فيه namespace asmelsourcebta3k.game.attacking
يبقي هوه ده اعمل سيرش علي if (attack.spellid == 13060)
#region rectangle
امسح الاسكله كلها و ضيف دي مكنها
كود بلغة HTML:
#region rectangle
if (attack.spellid == 13060)
{
var spell = database.spelltable.getspell(13060, attacker.owner);
spelluse suse = new spelluse(true);
suse.attacker = attacker.uid;
suse.spellid = attack.spellid;
suse.x = attacker.x;
suse.y = attacker.y;
var angle = kernel.getangle(attacker.x, attacker.y, attacked.x, attacked.y);
map.updatecoordonatesforangle(ref x, ref y, angle);
fan sector = new fan(attacker.x, attacker.y, x, y, spell.range, spell.sector);
uint damage2 = game.attacking.calculate.melee(attacker, attacked, ref attack);
attack.damage = 0;
if (canattack(attacker, attacked, spell, attack.attacktype == attack.melee))
{
receiveattack(attacker, attacked, attack, ref damage2, spell);
suse.addtarget(attacked, damage2, attack);
foreach (interfaces.imapobject _obj in attacker.owner.screen.objects)
{
if (_obj.mapobjtype == mapobjecttype.entity || _obj.mapobjtype == mapobjecttype.monster)
{
if (_obj == null)
continue;
attacked = _obj as entity;
if (attacked == null) continue;

if (sector.isinfan(attacked.x, attacked.y))
{
if (kernel.getdistance(attacked.x, attacked.y, attacker.x, attacker.y) > 7) continue;
attack.effect1 = attack.attackeffects1.none;
uint damage = game.attacking.calculate.melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.2);
attack.damage = 0;
receiveattack(attacker, attacked, attack, ref damage, spell);
suse.addtarget(attacked, damage, attack);
}
}
}
}
attacker.owner.sendscreen(suse, true);
return;
}
#endregion
بس كده دعوه حلوه بس منك <3
تسلم ايدك وربنا انت برنس تسلمممممم