الموضوع: مشكله
عرض مشاركة واحدة
قديم 2019-07-10, 01:00 PM
المشاركة 4
Rider
.:: عضو خبير ::.
  • غير متواجد
gifts رد: مشكله
هنعمل سيرش علي Handle.cs خد بالك في ملفين بنفس الاسم
افتح واحد منهم لو لقيت فيه namespace AsmELsourceBta3k.Game.Attacking
يبقي هوه ده اعمل سيرش علي if (attack.SpellID == 13060)
#region Rectangle
امسح الاسكله كلها و ضيف دي مكنها
كود بلغة HTML:
#region Rectangle
if (attack.SpellID == 13060)
{
var spell = Database.SpellTable.GetSpell(13060, attacker.Owner);
SpellUse suse = new SpellUse(true);
suse.Attacker = attacker.UID;
suse.SpellID = attack.SpellID;
suse.X = attacker.X;
suse.Y = attacker.Y;
var angle = Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y);
Map.UpdateCoordonatesForAngle(ref X, ref Y, angle);
Fan sector = new Fan(attacker.X, attacker.Y, X, Y, spell.Range, spell.Sector);
uint damage2 = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
attack.Damage = 0;
if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
{
ReceiveAttack(attacker, attacked, attack, ref damage2, spell);
suse.AddTarget(attacked, damage2, attack);
foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
{
if (_obj.MapObjType == MapObjectType.Entity || _obj.MapObjType == MapObjectType.Monster)
{
if (_obj == null)
continue;
attacked = _obj as Entity;
if (attacked == null) continue;

if (sector.IsInFan(attacked.X, attacked.Y))
{
if (Kernel.GetDistance(attacked.X, attacked.Y, attacker.X, attacker.Y) > 7) continue;
attack.Effect1 = Attack.AttackEffects1.None;
uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
damage = (uint)(damage * 0.2);
attack.Damage = 0;
ReceiveAttack(attacker, attacked, attack, ref damage, spell);
suse.AddTarget(attacked, damage, attack);
}
}
}
}
attacker.Owner.SendScreen(suse, true);
return;
}
#endregion
بس كده دعوه حلوه بس منك <3