private void CharactersCallback(GameState client, int time)
#region AutoHRev[2014] if (client.Entity.MapID == 2014 && client.Entity.ContainsFlag((ulong)Update.Flags.Dead) && client.Entity.ContainsFlag((ulong)Update.Flags.Ghost)) { { if (Time32.Now > client.Entity.AutoRevStamp.AddSeconds(5)) { client.Entity.Action = Enums.ConquerAction.None; client.ReviveStamp = Time32.Now; client.Attackable = false; client.Entity.TransformationID = 0; client.Entity.RemoveFlag((ulong)Update.Flags.Dead); client.Entity.RemoveFlag((ulong)Update.Flags.Ghost); client.Entity.Hitpoints = client.Entity.MaxHitpoints; client.Entity.Mana = client.Entity.MaxMana; client.Entity.AutoRev = 0; } } } #endregion
if (client.Entity.MapID == 2014
if (Time32.Now > client.Entity.AutoRevStamp.AddSeconds(5))