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رقم العضوية
1
2019-04-25, 11:20 AM
المشاركة 1 
#1  
افتراضي حل مشكله دم باب الجيلد

في NPCS.CS
ابحث عن

كود:
case 516074: 

وتغير الnpc الى عندك كله بده


كود:
#region Gates 
                            
case 516074: 
                                { 
                                    if (
client.Guild != null) 
                                    { 
                                        if (
client.Guild.PoleKeeper) 
                                        { 
                                            switch (
npcRequest.OptionID) 
                                            { 
                                                case 
0: 
                                                    
dialog.Text("Select the option you want to pursue."); 
                                                    if (
client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.GuildLeader || client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.DeputyLeader) 
                                                    { 
                                                        
dialog.Option("Open gate.", 1); 
                                                        
dialog.Option("Close gate.", 2); 
                                                    } 
                                                    
dialog.Option("Get inside.", 3); 
                                                    
dialog.Option("Nothing.", 255); 
                                                    
dialog.Send(); 
                                                    break; 
                                                case 
1: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh = (ushort)(250 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh % 10); 

                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
2: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh = (ushort)(240 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh % 10); 
                                                        if (
GuildWar.LeftGate.Hitpoints < 100) 
                                                           
GuildWar.LeftGate.Hitpoints = GuildWar.LeftGate.MaxHitpoints; 
                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
3: 
                                                    { 
                                                        
client.Entity.Teleport(1038, 162, 198); 
                                                        break; 
                                                    } 
                                            } 
                                        } 
                                    } 
                                    break; 
                                } 
                            case 
516075: 
                                { 
                                    if (
client.Guild != null) 
                                    { 
                                        if (
client.Guild.PoleKeeper) 
                                        { 
                                            switch (
npcRequest.OptionID) 
                                            { 
                                                case 
0: 
                                                    
dialog.Text("Select the option you want to pursue."); 
                                                    if (
client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.GuildLeader || client.AsMember.Rank == PhoenixProject.Game.Enums.GuildMemberRank.DeputyLeader) 
                                                    { 
                                                        
dialog.Option("Open gate.", 1); 
                                                        
dialog.Option("Close gate.", 2); 
                                                    } 
                                                    
dialog.Option("Get inside.", 3); 
                                                    
dialog.Option("Nothing.", 255); 
                                                    
dialog.Send(); 
                                                    break; 
                                                case 
1: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh = (ushort)(280 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh % 10); 

                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
2: 
                                                    { 
                                                        
PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh = (ushort)(270 + PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh % 10); 
                                                        if (
GuildWar.RightGate.Hitpoints < 100) 
                                                            
GuildWar.RightGate.Hitpoints = GuildWar.RightGate.MaxHitpoints; 
                                                        
Update upd = new Update(true); 
                                                        
upd.UID = PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.UID; 
                                                        
upd.Append(Update.Mesh, PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh); 
                                                        
client.SendScreen(upd, true); 
                                                        break; 
                                                    } 
                                                case 
3: 
                                                    { 
                                                        
client.Entity.Teleport(1038, 210, 177); 
                                                        break; 
                                                    } 
                                            } 
                                        } 
                                    } 
                                    break; 
                                } 
                            
#endregion 

وافتح قاعده البيانات وخش على التابل ده sobnpcs

سميه ده الاى دى ده 516074
LeftGate

وسمى ده 516075
RightGate