#region perfectionl case 3523: { switch (npcrequest.optionid) { case 0: { dialog.text("hello pro i am here to perfectionlevel blur-online."); dialog.option("add perfectionlevel all items", 5); dialog.send(); break; } case 5: { conqueritem item1; conqueritem item2; conqueritem item3; conqueritem item4; conqueritem item5; conqueritem item6; conqueritem item7; conqueritem item8; conqueritem item9; conqueritem item10; conqueritem item11; conqueritem item12; item1 = client.equipment.trygetitem(conqueritem.necklace); item2 = client.equipment.trygetitem(conqueritem.armor); item3 = client.equipment.trygetitem(conqueritem.ring); item4 = client.equipment.trygetitem(conqueritem.boots); item5 = client.equipment.trygetitem(conqueritem.head); item6 = client.equipment.trygetitem(conqueritem.tower); item7 = client.equipment.trygetitem(conqueritem.fan); item8 = client.equipment.trygetitem(conqueritem.steedcrop); item9 = client.equipment.trygetitem(conqueritem.steed); item10 = client.equipment.trygetitem(conqueritem.rightweapon); item11 = client.equipment.trygetitem(conqueritem.leftweapon); item12 = client.equipment.trygetitem(conqueritem.wing); { { if (client.player.conquerpoints >= 1) { client.player.conquerpoints -= 1; } else { dialog.text("please come back to me with 1 conquer points."); dialog.option("ahh sorry.", 255); dialog.send(); } if ((item1 = client.equipment.trygetitem(conqueritem.necklace)) != null) { item1.stars = 54; item1.perfectionprogress = 0; item1.owner = client.player.name; item1.owneruid = client.player.uid; item1.mode = game.enums.itemmode.update; item1.send(client); database.conqueritemtable.updateperfection(item1); } else { return; } if ((item2 = client.equipment.trygetitem(conqueritem.armor)) != null) { item2.stars = 54; item2.perfectionprogress = 0; item2.owner = client.player.name; item2.owneruid = client.player.uid; item2.mode = game.enums.itemmode.update; item2.send(client); database.conqueritemtable.updateperfection(item2); } else { return; } if ((item3 = client.equipment.trygetitem(conqueritem.ring)) != null) { item3.stars = 54; item3.perfectionprogress = 0; item3.owner = client.player.name; item3.owneruid = client.player.uid; item3.mode = game.enums.itemmode.update; item3.send(client); database.conqueritemtable.updateperfection(item3); } else { return; } if ((item4 = client.equipment.trygetitem(conqueritem.boots)) != null) { item4.stars = 54; item4.perfectionprogress = 0; item4.owner = client.player.name; item4.owneruid = client.player.uid; item4.mode = game.enums.itemmode.update; item4.send(client); database.conqueritemtable.updateperfection(item4); } else { return; } if ((item5 = client.equipment.trygetitem(conqueritem.head)) != null) { item5.stars = 54; item5.perfectionprogress = 0; item5.owner = client.player.name; item5.owneruid = client.player.uid; item5.mode = game.enums.itemmode.update; item5.send(client); database.conqueritemtable.updateperfection(item5); } else { return; } if ((item6 = client.equipment.trygetitem(conqueritem.tower)) != null) { item6.stars = 54; item6.perfectionprogress = 0; item6.owner = client.player.name; item6.owneruid = client.player.uid; item6.mode = game.enums.itemmode.update; item6.send(client); database.conqueritemtable.updateperfection(item6); } else { return; } if ((item7 = client.equipment.trygetitem(conqueritem.fan)) != null) { item7.stars = 54; item7.perfectionprogress = 0; item7.owner = client.player.name; item7.owneruid = client.player.uid; item7.mode = game.enums.itemmode.update; item7.send(client); database.conqueritemtable.updateperfection(item7); } else { return; } if ((item8 = client.equipment.trygetitem(conqueritem.steedcrop)) != null) { item8.stars = 54; item8.perfectionprogress = 0; item8.owner = client.player.name; item8.owneruid = client.player.uid; item8.mode = game.enums.itemmode.update; item8.send(client); database.conqueritemtable.updateperfection(item8); } else { return; } if ((item9 = client.equipment.trygetitem(conqueritem.steed)) != null) { item9.stars = 54; item9.perfectionprogress = 0; item9.owner = client.player.name; item9.owneruid = client.player.uid; item9.mode = game.enums.itemmode.update; item9.send(client); database.conqueritemtable.updateperfection(item9); } else { return; } if ((item10 = client.equipment.trygetitem(conqueritem.rightweapon)) != null) { item10.stars = 54; item10.perfectionprogress = 0; item10.owner = client.player.name; item10.owneruid = client.player.uid; item10.mode = game.enums.itemmode.update; item10.send(client); database.conqueritemtable.updateperfection(item10); } else { return; } if ((item11 = client.equipment.trygetitem(conqueritem.leftweapon)) != null) { item11.stars = 54; item11.perfectionprogress = 0; item11.owner = client.player.name; item11.owneruid = client.player.uid; item11.mode = game.enums.itemmode.update; item11.send(client); database.conqueritemtable.updateperfection(item11); } else { return; } if ((item12 = client.equipment.trygetitem(conqueritem.wing)) != null) { item12.stars = 54; item12.perfectionprogress = 0; item12.owner = client.player.name; item12.owneruid = client.player.uid; item12.mode = game.enums.itemmode.update; item12.send(client); database.conqueritemtable.updateperfection(item12); } else { return; } client.player.update(_string.effect, "dakaishengzhi", true); } } break; } } break; } #endregion
#region perfectionl case 3523: { switch (npcrequest.optionid) { case 0: { dialog.text("hello pro i am here to perfectionlevel blur-online."); dialog.option("add perfectionlevel all items", 5); dialog.send(); break; } case 5: { conqueritem item1; conqueritem item2; conqueritem item3; conqueritem item4; conqueritem item5; conqueritem item6; conqueritem item7; conqueritem item8; conqueritem item9; conqueritem item10; conqueritem item11; conqueritem item12; item1 = client.equipment.trygetitem(conqueritem.necklace); item2 = client.equipment.trygetitem(conqueritem.armor); item3 = client.equipment.trygetitem(conqueritem.ring); item4 = client.equipment.trygetitem(conqueritem.boots); item5 = client.equipment.trygetitem(conqueritem.head); item6 = client.equipment.trygetitem(conqueritem.tower); item7 = client.equipment.trygetitem(conqueritem.fan); item8 = client.equipment.trygetitem(conqueritem.steedcrop); item9 = client.equipment.trygetitem(conqueritem.steed); item10 = client.equipment.trygetitem(conqueritem.rightweapon); item11 = client.equipment.trygetitem(conqueritem.leftweapon); item12 = client.equipment.trygetitem(conqueritem.wing); { { if (client.entity.conquerpoints >= 1) { client.entity.conquerpoints -= 1; } else { dialog.text("please come back to me with 1 conquer points."); dialog.option("ahh sorry.", 255); dialog.send(); } if ((item1 = client.equipment.trygetitem(conqueritem.necklace)) != null) { item1.stars = 54; item1.perfectionprogress = 0; item1.owner = client.entity.name; item1.owneruid = client.entity.uid; item1.mode = game.enums.itemmode.update; item1.send(client); database.conqueritemtable.updateperfection(item1); } else { return; } if ((item2 = client.equipment.trygetitem(conqueritem.armor)) != null) { item2.stars = 54; item2.perfectionprogress = 0; item2.owner = client.entity.name; item2.owneruid = client.entity.uid; item2.mode = game.enums.itemmode.update; item2.send(client); database.conqueritemtable.updateperfection(item2); } else { return; } if ((item3 = client.equipment.trygetitem(conqueritem.ring)) != null) { item3.stars = 54; item3.perfectionprogress = 0; item3.owner = client.entity.name; item3.owneruid = client.entity.uid; item3.mode = game.enums.itemmode.update; item3.send(client); database.conqueritemtable.updateperfection(item3); } else { return; } if ((item4 = client.equipment.trygetitem(conqueritem.boots)) != null) { item4.stars = 54; item4.perfectionprogress = 0; item4.owner = client.entity.name; item4.owneruid = client.entity.uid; item4.mode = game.enums.itemmode.update; item4.send(client); database.conqueritemtable.updateperfection(item4); } else { return; } if ((item5 = client.equipment.trygetitem(conqueritem.head)) != null) { item5.stars = 54; item5.perfectionprogress = 0; item5.owner = client.entity.name; item5.owneruid = client.entity.uid; item5.mode = game.enums.itemmode.update; item5.send(client); database.conqueritemtable.updateperfection(item5); } else { return; } if ((item6 = client.equipment.trygetitem(conqueritem.tower)) != null) { item6.stars = 54; item6.perfectionprogress = 0; item6.owner = client.entity.name; item6.owneruid = client.entity.uid; item6.mode = game.enums.itemmode.update; item6.send(client); database.conqueritemtable.updateperfection(item6); } else { return; } if ((item7 = client.equipment.trygetitem(conqueritem.fan)) != null) { item7.stars = 54; item7.perfectionprogress = 0; item7.owner = client.entity.name; item7.owneruid = client.entity.uid; item7.mode = game.enums.itemmode.update; item7.send(client); database.conqueritemtable.updateperfection(item7); } else { return; } if ((item8 = client.equipment.trygetitem(conqueritem.steedcrop)) != null) { item8.stars = 54; item8.perfectionprogress = 0; item8.owner = client.entity.name; item8.owneruid = client.entity.uid; item8.mode = game.enums.itemmode.update; item8.send(client); database.conqueritemtable.updateperfection(item8); } else { return; } if ((item9 = client.equipment.trygetitem(conqueritem.steed)) != null) { item9.stars = 54; item9.perfectionprogress = 0; item9.owner = client.entity.name; item9.owneruid = client.entity.uid; item9.mode = game.enums.itemmode.update; item9.send(client); database.conqueritemtable.updateperfection(item9); } else { return; } if ((item10 = client.equipment.trygetitem(conqueritem.rightweapon)) != null) { item10.stars = 54; item10.perfectionprogress = 0; item10.owner = client.entity.name; item10.owneruid = client.entity.uid; item10.mode = game.enums.itemmode.update; item10.send(client); database.conqueritemtable.updateperfection(item10); } else { return; } if ((item11 = client.equipment.trygetitem(conqueritem.leftweapon)) != null) { item11.stars = 54; item11.perfectionprogress = 0; item11.owner = client.entity.name; item11.owneruid = client.entity.uid; item11.mode = game.enums.itemmode.update; item11.send(client); database.conqueritemtable.updateperfection(item11); } else { return; } if ((item12 = client.equipment.trygetitem(conqueritem.wing)) != null) { item12.stars = 54; item12.perfectionprogress = 0; item12.owner = client.entity.name; item12.owneruid = client.entity.uid; item12.mode = game.enums.itemmode.update; item12.send(client); database.conqueritemtable.updateperfection(item12); } else { return; } client.entity.update(_string.effect, "dakaishengzhi", true); } } break; } } break; } #endregion