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قديم 2020-04-04, 11:40 PM
المشاركة 3
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افتراضي رد: طلب بخصوص البرفكشن
تم الحل دا لو السورس بتعاك مسج لو السورس بتعاك عادي program

هبعتلك اتنين جرب الاتنين وشوف اني هيشتغل معاك

الاول مسج

كود:
#region perfectionl 
                    
case 3523
                        { 
                            switch (
npcrequest.optionid
                            { 
                                case 
0
                                    { 
                                        
dialog.text("hello pro i am here to perfectionlevel blur-online."); 

                                        
dialog.option("add perfectionlevel all items"5); 
                                        
dialog.send(); 
                                        break; 
                                    } 
                                case 
5
                                    { 

                                        
conqueritem item1
                                        
conqueritem item2
                                        
conqueritem item3
                                        
conqueritem item4
                                        
conqueritem item5
                                        
conqueritem item6
                                        
conqueritem item7
                                        
conqueritem item8
                                        
conqueritem item9
                                        
conqueritem item10
                                        
conqueritem item11
                                        
conqueritem item12
                                        
item1 client.equipment.trygetitem(conqueritem.necklace); 
                                        
item2 client.equipment.trygetitem(conqueritem.armor); 
                                        
item3 client.equipment.trygetitem(conqueritem.ring); 
                                        
item4 client.equipment.trygetitem(conqueritem.boots); 
                                        
item5 client.equipment.trygetitem(conqueritem.head); 
                                        
item6 client.equipment.trygetitem(conqueritem.tower); 
                                        
item7 client.equipment.trygetitem(conqueritem.fan); 
                                        
item8 client.equipment.trygetitem(conqueritem.steedcrop); 
                                        
item9 client.equipment.trygetitem(conqueritem.steed); 
                                        
item10 client.equipment.trygetitem(conqueritem.rightweapon); 
                                        
item11 client.equipment.trygetitem(conqueritem.leftweapon); 
                                        
item12 client.equipment.trygetitem(conqueritem.wing); 

                                        { 
                                            { 

                                                if (
client.player.conquerpoints >= 1
                                                { 
                                                    
client.player.conquerpoints -= 1
                                                } 
                                                else 
                                                { 
                                                    
dialog.text("please come back to me with 1 conquer points."); 
                                                    
dialog.option("ahh sorry."255); 
                                                    
dialog.send(); 
                                                } 

                                                if ((
item1 client.equipment.trygetitem(conqueritem.necklace)) != null
                                                { 
                                                    
item1.stars 54
                                                    
item1.perfectionprogress 0
                                                    
item1.owner client.player.name
                                                    
item1.owneruid client.player.uid
                                                    
item1.mode game.enums.itemmode.update
                                                    
item1.send(client); 
                                                    
database.conqueritemtable.updateperfection(item1); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item2 client.equipment.trygetitem(conqueritem.armor)) != null
                                                { 
                                                    
item2.stars 54
                                                    
item2.perfectionprogress 0
                                                    
item2.owner client.player.name
                                                    
item2.owneruid client.player.uid
                                                    
item2.mode game.enums.itemmode.update
                                                    
item2.send(client); 
                                                    
database.conqueritemtable.updateperfection(item2); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item3 client.equipment.trygetitem(conqueritem.ring)) != null
                                                { 
                                                    
item3.stars 54
                                                    
item3.perfectionprogress 0
                                                    
item3.owner client.player.name
                                                    
item3.owneruid client.player.uid
                                                    
item3.mode game.enums.itemmode.update
                                                    
item3.send(client); 
                                                    
database.conqueritemtable.updateperfection(item3); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item4 client.equipment.trygetitem(conqueritem.boots)) != null
                                                { 
                                                    
item4.stars 54
                                                    
item4.perfectionprogress 0
                                                    
item4.owner client.player.name
                                                    
item4.owneruid client.player.uid
                                                    
item4.mode game.enums.itemmode.update
                                                    
item4.send(client); 
                                                    
database.conqueritemtable.updateperfection(item4); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item5 client.equipment.trygetitem(conqueritem.head)) != null
                                                { 
                                                    
item5.stars 54
                                                    
item5.perfectionprogress 0
                                                    
item5.owner client.player.name
                                                    
item5.owneruid client.player.uid
                                                    
item5.mode game.enums.itemmode.update
                                                    
item5.send(client); 
                                                    
database.conqueritemtable.updateperfection(item5); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item6 client.equipment.trygetitem(conqueritem.tower)) != null
                                                { 
                                                    
item6.stars 54
                                                    
item6.perfectionprogress 0
                                                    
item6.owner client.player.name
                                                    
item6.owneruid client.player.uid
                                                    
item6.mode game.enums.itemmode.update
                                                    
item6.send(client); 
                                                    
database.conqueritemtable.updateperfection(item6); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item7 client.equipment.trygetitem(conqueritem.fan)) != null
                                                { 
                                                    
item7.stars 54
                                                    
item7.perfectionprogress 0
                                                    
item7.owner client.player.name
                                                    
item7.owneruid client.player.uid
                                                    
item7.mode game.enums.itemmode.update
                                                    
item7.send(client); 
                                                    
database.conqueritemtable.updateperfection(item7); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item8 client.equipment.trygetitem(conqueritem.steedcrop)) != null
                                                { 
                                                    
item8.stars 54
                                                    
item8.perfectionprogress 0
                                                    
item8.owner client.player.name
                                                    
item8.owneruid client.player.uid
                                                    
item8.mode game.enums.itemmode.update
                                                    
item8.send(client); 
                                                    
database.conqueritemtable.updateperfection(item8); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item9 client.equipment.trygetitem(conqueritem.steed)) != null
                                                { 
                                                    
item9.stars 54
                                                    
item9.perfectionprogress 0
                                                    
item9.owner client.player.name
                                                    
item9.owneruid client.player.uid
                                                    
item9.mode game.enums.itemmode.update
                                                    
item9.send(client); 
                                                    
database.conqueritemtable.updateperfection(item9); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item10 client.equipment.trygetitem(conqueritem.rightweapon)) != null
                                                { 
                                                    
item10.stars 54
                                                    
item10.perfectionprogress 0
                                                    
item10.owner client.player.name
                                                    
item10.owneruid client.player.uid
                                                    
item10.mode game.enums.itemmode.update
                                                    
item10.send(client); 
                                                    
database.conqueritemtable.updateperfection(item10); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item11 client.equipment.trygetitem(conqueritem.leftweapon)) != null
                                                { 
                                                    
item11.stars 54
                                                    
item11.perfectionprogress 0
                                                    
item11.owner client.player.name
                                                    
item11.owneruid client.player.uid
                                                    
item11.mode game.enums.itemmode.update
                                                    
item11.send(client); 
                                                    
database.conqueritemtable.updateperfection(item11); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item12 client.equipment.trygetitem(conqueritem.wing)) != null
                                                { 
                                                    
item12.stars 54
                                                    
item12.perfectionprogress 0
                                                    
item12.owner client.player.name
                                                    
item12.owneruid client.player.uid
                                                    
item12.mode game.enums.itemmode.update
                                                    
item12.send(client); 
                                                    
database.conqueritemtable.updateperfection(item12); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 
                                                
client.player.update(_string.effect"dakaishengzhi"true); 
                                            } 
                                        } 
                                        break; 
                                    } 
                            } 
                            break; 
                        } 
                    
#endregion 




دا لو السورس بتعاك عادي program



كود:
#region perfectionl  
                    
case 3523:  
                        {  
                            switch (
npcrequest.optionid)  
                            {  
                                case 
0:  
                                    {  
                                        
dialog.text("hello pro i am here to perfectionlevel blur-online.");  

                                        
dialog.option("add perfectionlevel all items"5);  
                                        
dialog.send();  
                                        break;  
                                    }  
                                case 
5:  
                                    {  

                                        
conqueritem item1;  
                                        
conqueritem item2;  
                                        
conqueritem item3;  
                                        
conqueritem item4;  
                                        
conqueritem item5;  
                                        
conqueritem item6;  
                                        
conqueritem item7;  
                                        
conqueritem item8;  
                                        
conqueritem item9;  
                                        
conqueritem item10;  
                                        
conqueritem item11;  
                                        
conqueritem item12;  
                                        
item1 client.equipment.trygetitem(conqueritem.necklace);  
                                        
item2 client.equipment.trygetitem(conqueritem.armor);  
                                        
item3 client.equipment.trygetitem(conqueritem.ring);  
                                        
item4 client.equipment.trygetitem(conqueritem.boots);  
                                        
item5 client.equipment.trygetitem(conqueritem.head);  
                                        
item6 client.equipment.trygetitem(conqueritem.tower);  
                                        
item7 client.equipment.trygetitem(conqueritem.fan);  
                                        
item8 client.equipment.trygetitem(conqueritem.steedcrop);  
                                        
item9 client.equipment.trygetitem(conqueritem.steed);  
                                        
item10 client.equipment.trygetitem(conqueritem.rightweapon);  
                                        
item11 client.equipment.trygetitem(conqueritem.leftweapon);  
                                        
item12 client.equipment.trygetitem(conqueritem.wing);  

                                        {  
                                            {  

                                                if (
client.entity.conquerpoints >= 1)  
                                                {  
                                                    
client.entity.conquerpoints -= 1;  
                                                }  
                                                else  
                                                {  
                                                    
dialog.text("please come back to me with 1 conquer points.");  
                                                    
dialog.option("ahh sorry."255);  
                                                    
dialog.send();  
                                                }  

                                                if ((
item1 client.equipment.trygetitem(conqueritem.necklace)) != null)  
                                                {  
                                                    
item1.stars 54;  
                                                    
item1.perfectionprogress 0;  
                                                    
item1.owner client.entity.name;  
                                                    
item1.owneruid client.entity.uid;  
                                                    
item1.mode game.enums.itemmode.update;  
                                                    
item1.send(client);  
                                                    
database.conqueritemtable.updateperfection(item1);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item2 client.equipment.trygetitem(conqueritem.armor)) != null)  
                                                {  
                                                    
item2.stars 54;  
                                                    
item2.perfectionprogress 0;  
                                                    
item2.owner client.entity.name;  
                                                    
item2.owneruid client.entity.uid;  
                                                    
item2.mode game.enums.itemmode.update;  
                                                    
item2.send(client);  
                                                    
database.conqueritemtable.updateperfection(item2);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item3 client.equipment.trygetitem(conqueritem.ring)) != null)  
                                                {  
                                                    
item3.stars 54;  
                                                    
item3.perfectionprogress 0;  
                                                    
item3.owner client.entity.name;  
                                                    
item3.owneruid client.entity.uid;  
                                                    
item3.mode game.enums.itemmode.update;  
                                                    
item3.send(client);  
                                                    
database.conqueritemtable.updateperfection(item3);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item4 client.equipment.trygetitem(conqueritem.boots)) != null)  
                                                {  
                                                    
item4.stars 54;  
                                                    
item4.perfectionprogress 0;  
                                                    
item4.owner client.entity.name;  
                                                    
item4.owneruid client.entity.uid;  
                                                    
item4.mode game.enums.itemmode.update;  
                                                    
item4.send(client);  
                                                    
database.conqueritemtable.updateperfection(item4);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item5 client.equipment.trygetitem(conqueritem.head)) != null)  
                                                {  
                                                    
item5.stars 54;  
                                                    
item5.perfectionprogress 0;  
                                                    
item5.owner client.entity.name;  
                                                    
item5.owneruid client.entity.uid;  
                                                    
item5.mode game.enums.itemmode.update;  
                                                    
item5.send(client);  
                                                    
database.conqueritemtable.updateperfection(item5);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item6 client.equipment.trygetitem(conqueritem.tower)) != null)  
                                                {  
                                                    
item6.stars 54;  
                                                    
item6.perfectionprogress 0;  
                                                    
item6.owner client.entity.name;  
                                                    
item6.owneruid client.entity.uid;  
                                                    
item6.mode game.enums.itemmode.update;  
                                                    
item6.send(client);  
                                                    
database.conqueritemtable.updateperfection(item6);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item7 client.equipment.trygetitem(conqueritem.fan)) != null)  
                                                {  
                                                    
item7.stars 54;  
                                                    
item7.perfectionprogress 0;  
                                                    
item7.owner client.entity.name;  
                                                    
item7.owneruid client.entity.uid;  
                                                    
item7.mode game.enums.itemmode.update;  
                                                    
item7.send(client);  
                                                    
database.conqueritemtable.updateperfection(item7);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item8 client.equipment.trygetitem(conqueritem.steedcrop)) != null)  
                                                {  
                                                    
item8.stars 54;  
                                                    
item8.perfectionprogress 0;  
                                                    
item8.owner client.entity.name;  
                                                    
item8.owneruid client.entity.uid;  
                                                    
item8.mode game.enums.itemmode.update;  
                                                    
item8.send(client);  
                                                    
database.conqueritemtable.updateperfection(item8);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item9 client.equipment.trygetitem(conqueritem.steed)) != null)  
                                                {  
                                                    
item9.stars 54;  
                                                    
item9.perfectionprogress 0;  
                                                    
item9.owner client.entity.name;  
                                                    
item9.owneruid client.entity.uid;  
                                                    
item9.mode game.enums.itemmode.update;  
                                                    
item9.send(client);  
                                                    
database.conqueritemtable.updateperfection(item9);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item10 client.equipment.trygetitem(conqueritem.rightweapon)) != null)  
                                                {  
                                                    
item10.stars 54;  
                                                    
item10.perfectionprogress 0;  
                                                    
item10.owner client.entity.name;  
                                                    
item10.owneruid client.entity.uid;  
                                                    
item10.mode game.enums.itemmode.update;  
                                                    
item10.send(client);  
                                                    
database.conqueritemtable.updateperfection(item10);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item11 client.equipment.trygetitem(conqueritem.leftweapon)) != null)  
                                                {  
                                                    
item11.stars 54;  
                                                    
item11.perfectionprogress 0;  
                                                    
item11.owner client.entity.name;  
                                                    
item11.owneruid client.entity.uid;  
                                                    
item11.mode game.enums.itemmode.update;  
                                                    
item11.send(client);  
                                                    
database.conqueritemtable.updateperfection(item11);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  

                                                if ((
item12 client.equipment.trygetitem(conqueritem.wing)) != null)  
                                                {  
                                                    
item12.stars 54;  
                                                    
item12.perfectionprogress 0;  
                                                    
item12.owner client.entity.name;  
                                                    
item12.owneruid client.entity.uid;  
                                                    
item12.mode game.enums.itemmode.update;  
                                                    
item12.send(client);  
                                                    
database.conqueritemtable.updateperfection(item12);  
                                                }  
                                                else  
                                                {  
                                                    return;  
                                                }  
                                                
client.entity.update(_string.effect"dakaishengzhi"true);  
                                            }  
                                        }  
                                        break;  
                                    }  
                            }  
                            break;  
                        }  
                    
#endregion 


تم الحل تسلم يدك