#region Perfection X2 if ((attacker.Perfection >0) { if ((attacker.TotalPerfectionScore) > (attacked.TotalPerfectionScore)) { byte Tiempo = 0; new MsgRefineEffect().HandleLuckyStrike(attacker, ref Tiempo); if (Kernel.Rate(Tiempo)) { Network.Writer.WriteUInt16((ushort)(1 << 10), 36, attack.ToArray()); new MsgRefineEffect().SendEffect(attacker, attacked, Game.Enums.PerfectionEffect.LuckyStrike); damage = damage * 2; } } } #endregion