private void AutoAttackCallback(GameState client, int time)
InteractQuery action = new InteractQuery(); action = InteractQuery.ShallowCopy(client.AutoAttack); client.Entity.RandomSpell = action.SpellID; MsgAttackPacket.Process(client, action);
if (action.SpellID == 1002) client.Entity.AttackStamp.AddMilliseconds(100);