#region npc moto and car case 2020800: { switch (npcrequest.optionid) { case 0: { dialog.text("hey there would you like to buy new mount motosikl and car ?"); //dialog.option("dragon killer(mounte) saint 5k cps ", 1); // dialog.option("the daarknees(gerament)saint 5k cps", 2); // dialog.option("dragon killer(mounte) normal 3 kcps", 3); // dialog.option("the daarknees(gerament)normal 3 kcps", 4); dialog.option("motosikl 60k cps", 5); dialog.option("race car 60k cps", 6); dialog.option("no.thanks", 250); dialog.avatar(80); dialog.send(); break; } case 1: { if (client.inventory.count < 39) { if (client.entity.conquerpoints >= 5000) { client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center)); client.entity.conquerpoints -= 5000; client.inventory.add(200531, 0, 1); } else { dialog.text("hey man you dont have 5000 cps "); dialog.option("oh,sorry", 255); dialog.send(); break; } break; } else { dialog.text("you have to make free rooms in you item"); dialog.option("oh,ok", 255); dialog.send(); break; } } case 2: { if (client.inventory.count < 39) { if (client.entity.conquerpoints >= 5000) { client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center)); client.entity.conquerpoints -= 5000; client.inventory.add(189065, 0, 1); } else { dialog.text("hey man you dont have 5000 cps "); dialog.option("oh,sorry", 255); dialog.send(); break; } break; } else { dialog.text("you have to make free rooms in you item"); dialog.option("oh,ok", 255); dialog.send(); break; } } case 3: { if (client.inventory.count < 39) { if (client.entity.conquerpoints >= 3000) { client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center)); client.entity.conquerpoints -= 3000; client.inventory.add(200528, 0, 1); } else { dialog.text("hey man you dont have 3000 cps "); dialog.option("oh,sorry", 255); dialog.send(); break; } break; } else { dialog.text("you have to make free rooms in you item"); dialog.option("oh,ok", 255); dialog.send(); break; } } case 4: { if (client.inventory.count < 39) { if (client.entity.conquerpoints >= 3000) { client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center)); client.entity.conquerpoints -= 3000; client.inventory.add(189045, 0, 1); } else { dialog.text("hey man you dont have 3000 cps "); dialog.option("oh,sorry", 255); dialog.send(); break; } break; } else { dialog.text("you have to make free rooms in you item"); dialog.option("oh,ok", 255); dialog.send(); break; } } case 5: { if (client.inventory.count < 39) { if (client.entity.conquerpoints >= 60000) { client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center)); client.entity.conquerpoints -= 60000; client.inventory.add(200533, 0, 1); } else { dialog.text("hey man you dont have 6000 cps "); dialog.option("oh,sorry", 255); dialog.send(); break; } break; } else { dialog.text("you have to make free rooms in you item"); dialog.option("oh,ok", 255); dialog.send(); break; } } case 6: { if (client.inventory.count < 39) { if (client.entity.conquerpoints >= 60000) { client.send(new message("congraulations you have got the new garment", system.drawing.color.white, message.center)); client.entity.conquerpoints -= 60000; client.inventory.add(200532, 0, 1); } else { dialog.text("hey man you dont have 6000 cps "); dialog.option("oh,sorry", 255); dialog.send(); break; } break; } else { dialog.text("you have to make free rooms in you item"); dialog.option("oh,ok", 255); dialog.send(); break; } } } break; } #endregion