public uint ConquerPoints
public uint ConquerPoints { get { return _conquerpoints; } set { if (value > 2100000000) { if (_EntityFlag == Game.EntityFlag.Entity) { BankCps += value; this.ConquerPoints = 0; return; } } else { value = (uint)Math.Max(0, value); _conquerpoints = value; Database.EntityTable.UpdateCps(this.Owner); if (_EntityFlag == Game.EntityFlag.Entity) { Update(Network.GamePackets.Update.ConquerPoints, (uint)value, false); } } } }