case Data.OwnBooth:
case Data.OwnBooth: { client.Booth = new MrHassan.Game.ConquerStructures.Booth(client, gData); client.Send(new Data(true) { ID = Data.ChangeAction, UID = client.Entity.UID, dwParam = 0 } ); client.Send(new MapStatus() { BaseID = client.Map.BaseID, ID = client.Map.ID, Status = Database.MapsTable.MapInformations[1036].Status }); break; }