#region ChangeName (2080)
#region ChangeName (2080) case 0x820: COServer.Network.GamePackets.NameChange change = new COServer.Network.GamePackets.NameChange(false); change.Deserialize(packet); if (change.Action == COServer.Network.GamePackets.NameChange.NameChangeAction.Request) { string name = Encoding.Default.GetString(packet, 10, 0x10).TrimEnd(new char[1]); packet[6] = (byte)client.namechanges; packet[8] = (byte)(100 - client.namechanges); change.Send(client); client.Send(change); if ((name != "") && (name != "")) { if (!Npcs.InvalidCharacters(name) || !Npcs.InvalidCharacters3(name) || name.Contains("[") || name.Contains("]")) { NpcReply reply = new NpcReply(6, "im sorry not allowed now close the dialog and try again"); reply.OptionID = 0xff; client.Send(reply.ToArray()); return; } Database.MySqlReader reader = new Database.MySqlReader(new Database.MySqlCommand(Database.MySqlCommandType.SELECT).Select("entities").Where("name", name)); if (reader.Read()) { packet[4] = 2; change.Send(client); client.Send(change); return; } if (client.Entity.ConquerPoints >= rates.ChangeName) { client.Entity.ConquerPoints -= rates.ChangeName; // Database.MySqlCommand command3 = new Database.MySqlCommand(Database.MySqlCommandType.Update); // command3.Update("entities").Set("namechange", name).Where("UID", (long)client.Entity.UID).Execute(); client.NewName = name; COServer.Console.WriteLine(client.Entity.Name + ", Changed hes Name to : " + name); Kernel.SendWorldMessage(new COServer.Network.GamePackets.Message(client.Entity.Name + ", Changed He's/Hers Name to " + name + ", Will be affected after Maint.", System.Drawing.Color.Red, 0x7d0), Program.Values); client.namechanges += 1; packet[4] = 1; change.Send(client); client.Send(change); NpcReply reply = new NpcReply(6, "Your new name is : " + name + ", After server Restart You will get your new name.") { OptionID = 0xff }; client.Send(reply.ToArray()); client.ChangeName(client); } else { NpcReply reply = new NpcReply(6, "Come back when you have " + rates.ChangeName + " CPS.") { OptionID = 0xff }; client.Send(reply.ToArray()); } } } return; #endregion ChangeName (2080)
#region Change Sex
#region Change Sex case 11002: { switch (npcRequest.OptionID) { case 0: { dialog.Text("Hello my friend " + client.Player.Name + " . I can help you to Change your Sex , this change for 1075 CPs , need to change ?"); dialog.Option("Yes Please.", 1); dialog.Option("I don't care..", 255); dialog.Avatar(110); dialog.Send(); break; } case 1: { dialog.Text("Please choose now , need change from boy to girl ? or girl to boy ?"); dialog.Option("Boy To Girl.", 3); dialog.Option("Girl To Boy.", 2); dialog.Avatar(110); dialog.Send(); break; } case 2: { dialog.Text("Please choose now , need size of your email big or small boy?"); dialog.Option("Small Boy.", 5); dialog.Avatar(110); dialog.Send(); break; } case 3: { dialog.Text("Please choose now , need size of your email big or small girl?"); dialog.Option("Big Girl.", 6); dialog.Option("Small Girl.", 7); dialog.Avatar(110); dialog.Send(); break; } case 4: { if (client.Player.ConquerPoints >= 1075) { if (client.Player.Body == 2001 || client.Player.Body == 2002) { client.Equipment.Remove(9); if (client.Equipment.Objects[9] != null) client.Equipment.Objects[9] = null; ClientEquip equips = new ClientEquip(); equips.DoEquips(client); client.Send(equips); client.NobilityInformation.Gender = 1; client.Player.Spouse = "None"; client.Player.ConquerPoints -= 1075; client.Player.Body = 1004; client.NobilityInformation.Mesh = client.Player.Mesh; client.Equipment.UpdateEntityPacket(); Database.EntityTable.SaveEntity(client); client.Disconnect(); } else { dialog.Text("Error"); } } else { dialog.Text("Sorry you Don't Have 1075 Cps?"); dialog.Option("Alright, Thank you.", 255); } break; } case 5: { if (client.Player.ConquerPoints >= 1075) { if (client.Player.Body == 2001 || client.Player.Body == 2002) { client.Equipment.Remove(9); if (client.Equipment.Objects[9] != null) client.Equipment.Objects[9] = null; ClientEquip equips = new ClientEquip(); equips.DoEquips(client); client.Send(equips); client.NobilityInformation.Gender = 1; client.Player.Spouse = "None"; client.Player.ConquerPoints -= 1075; client.Player.Body = 1003; client.NobilityInformation.Mesh = client.Player.Mesh; client.Equipment.UpdateEntityPacket(); Database.EntityTable.SaveEntity(client); client.Disconnect(); } else { dialog.Text("Error"); } } else { dialog.Text("Sorry you Don't Have 1075 Cps?"); dialog.Option("Alright, Thank you.", 255); } break; } case 6: { if (client.Player.ConquerPoints >= 1075) { if (client.Player.Body == 1003 || client.Player.Body == 1004) { client.Equipment.Remove(9); if (client.Equipment.Objects[9] != null) client.Equipment.Objects[9] = null; ClientEquip equips = new ClientEquip(); equips.DoEquips(client); client.Send(equips); client.NobilityInformation.Gender = 0; client.Player.Spouse = "None"; client.Player.ConquerPoints -= 1075; client.Player.Body = 2002; client.NobilityInformation.Mesh = client.Player.Mesh; client.Equipment.UpdateEntityPacket(); Database.EntityTable.SaveEntity(client); client.Disconnect(); } else { dialog.Text("Error"); } } else { dialog.Text("Sorry you Don't Have 1075 Cps?"); dialog.Option("Alright, Thank you.", 255); } break; } case 7: { if (client.Player.ConquerPoints >= 1075) { if (client.Player.Body == 1003 || client.Player.Body == 1004) { client.Equipment.Remove(9); if (client.Equipment.Objects[9] != null) client.Equipment.Objects[9] = null; ClientEquip equips = new ClientEquip(); equips.DoEquips(client); client.Send(equips); client.NobilityInformation.Gender = 0; client.Player.Spouse = "None"; client.Player.ConquerPoints -= 1075; client.Player.Body = 2002; client.NobilityInformation.Mesh = client.Player.Mesh; client.Equipment.UpdateEntityPacket(); Database.EntityTable.SaveEntity(client); client.Disconnect(); } else { dialog.Text("Error"); } } else { dialog.Text("Sorry you Don't Have 1075 Cps?"); dialog.Option("Alright, Thank you.", 255); } break; } } break; } #endregion