public static Int32 GetDamageMonster2Entity
return (Int32)Math.Round(Damage, 0);
#region Demha Tortoise Gem double torists = (double)(Target.Gems[GemTypes.Tortoise] / 100d); if (!(Target.Class >= 130 && Target.Class <= 135)) { if (torist >= 0.40) Damage = Damage - (Damage * 10 / 100); //else // Damage = Damage - (Damage *= torist); } else // Tortoise tao. { if (torist >= 0.18) Damage = Damage - (Damage * 10 / 100); //else // Damage = Damage - (Damage *= torist); } #endregion