#region SteedSeller case 442557: { dialog.Avatar(225); switch (npcRequest.OptionID) { case 0: { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("Hello, i can help you to Buy New Special Steed For 100K Cps\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("NightMare Steed+12", 1);//200418 dialog.Option("FrostBite Steed+12", 2);//200420 dialog.Option("Spotted Steed+12", 3);//200413 dialog.Option("BlazeHoof Steed+12 ", 4);//200412 dialog.Option("Zebra Steed+12", 5);//200410 dialog.Option("Pasion Steed+12", 6);//720615 dialog.Option("SpitFire Steed+12", 7);//720636 dialog.Option("Star Steed+12", 8);//720619 dialog.Option("Paisley Steed+12", 9);//723613 dialog.Option("Pink Steed+12", 10);//728043 dialog.Option("Red Steed+12", 11);//728043 dialog.Option("Pine Steed+12", 12);//728043 dialog.Option("Jade Steed+12", 13);//728043 dialog.Option("Shadow Steed+12", 14);//728043 dialog.Option("Emerald Steed+12", 15);//728043 dialog.Option("Marble Steed+12", 16);//728043 dialog.Option("Tawny Steed+12", 17);//728043 dialog.Option("Mauve Steed+12", 18);//728043 dialog.Option("Pearl Steed+12", 19);//728043 dialog.Option("Ivory Steed+12", 20);//728043 dialog.Option("Agate Steed+12", 21);//728043 dialog.Option("Moon Steed+12", 22);//728043 dialog.Option("Kahki Steed+12", 23);//728043 dialog.Option("Indigo Steed+12", 24);//728043 dialog.Option("Misty Steed+12", 25);//728043 dialog.Option("Beige Steed+12", 26);//728043 dialog.Option("Coral Steed+12", 27);//728043 dialog.Option("Lavender Steed+12", 28);//728043 dialog.Option("Amber Steed+12", 29);//728043 dialog.Option("Sunset Steed+12", 30);//728043 dialog.Option("Diamond Steed+12", 31);//728043 dialog.Option("Purple Steed+12", 32);//728043 dialog.Option("Plaid Steed+12", 33);//728043 dialog.Option("Golden Steed+12", 34);//728043 dialog.Option("Brown Steed+12", 35);//728043 //dialog.Option("pink Steed+12", 36);//728043 client.Player.Update(_String.Effect, "ErLongTengFei", true); dialog.Option("Thanks!", 0); dialog.Send(); break; } case 36: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("Congratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("Please come back to me with 10000 Conquer Points."); dialog.Option("Ahh sorry.", 255); dialog.Send(); } } else { dialog.Text("Please come back to me with 10000 Conquer Points.."); dialog.Option("Ahh sorry.", 255); dialog.Send(); } break; } case 35: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease Come Back To Me With 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 34: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 33: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 32: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 31: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 30: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 29: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 28: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 10", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 27: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 26: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 25: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 24: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 23: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 22: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 21: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 10000 50 10000", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 20: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 19: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 18: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 10000", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 17: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 16: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 15: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 14: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 13: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 12: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 11: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 10: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 9: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 8: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 7: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 6: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 5: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 4: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 3: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 2: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 1: { if (client.Player.ConquerPoints >= 500000000) { if (client.Player.ConquerPoints >= 500000000) { client.Player.ConquerPoints -= 500000000; PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 10000 10000 50", client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } } break; } #endregion
#region SteedSeller case 442557: { dialog.Avatar(225); switch (npcRequest.OptionID) { case 0: { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("Hello, i can help you to Buy New Special Steed For 100K Cps\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("NightMare Steed+12", 1);//200418 dialog.Option("FrostBite Steed+12", 2);//200420 dialog.Option("Spotted Steed+12", 3);//200413 dialog.Option("BlazeHoof Steed+12 ", 4);//200412 dialog.Option("Zebra Steed+12", 5);//200410 dialog.Option("Pasion Steed+12", 6);//720615 dialog.Option("SpitFire Steed+12", 7);//720636 dialog.Option("Star Steed+12", 8);//720619 dialog.Option("Paisley Steed+12", 9);//723613 dialog.Option("Pink Steed+12", 10);//728043 dialog.Option("Red Steed+12", 11);//728043 dialog.Option("Pine Steed+12", 12);//728043 dialog.Option("Jade Steed+12", 13);//728043 dialog.Option("Shadow Steed+12", 14);//728043 dialog.Option("Emerald Steed+12", 15);//728043 dialog.Option("Marble Steed+12", 16);//728043 dialog.Option("Tawny Steed+12", 17);//728043 dialog.Option("Mauve Steed+12", 18);//728043 dialog.Option("Pearl Steed+12", 19);//728043 dialog.Option("Ivory Steed+12", 20);//728043 dialog.Option("Agate Steed+12", 21);//728043 dialog.Option("Moon Steed+12", 22);//728043 dialog.Option("Kahki Steed+12", 23);//728043 dialog.Option("Indigo Steed+12", 24);//728043 dialog.Option("Misty Steed+12", 25);//728043 dialog.Option("Beige Steed+12", 26);//728043 dialog.Option("Coral Steed+12", 27);//728043 dialog.Option("Lavender Steed+12", 28);//728043 dialog.Option("Amber Steed+12", 29);//728043 dialog.Option("Sunset Steed+12", 30);//728043 dialog.Option("Diamond Steed+12", 31);//728043 dialog.Option("Purple Steed+12", 32);//728043 dialog.Option("Plaid Steed+12", 33);//728043 dialog.Option("Golden Steed+12", 34);//728043 dialog.Option("Brown Steed+12", 35);//728043 //dialog.Option("pink Steed+12", 36);//728043 client.Player.Update(MsgName.Mode.Effect, "ErLongTengFei", true); dialog.Option("Thanks!", 0); dialog.Send(); break; } case 36: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("Congratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("Please come back to me with 10000 Conquer Points."); dialog.Option("Ahh sorry.", 255); dialog.Send(); } } else { dialog.Text("Please come back to me with 10000 Conquer Points.."); dialog.Option("Ahh sorry.", 255); dialog.Send(); } break; } case 35: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease Come Back To Me With 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 34: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 33: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 32: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 31: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 30: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 29: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 28: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 27: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 26: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 25: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 24: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 23: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 22: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 21: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 50 10000", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 20: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 19: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 18: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 10000", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 17: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 16: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 15: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 14: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 13: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 12: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 11: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 10: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 9: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 8: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 7: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 6: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 5: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 4: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 3: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 2: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } case 1: { if (client.Player.ConquerPoints >= 10000) { if (client.Player.ConquerPoints >= 10000) { client.Player.ConquerPoints -= 10000; ItemHandler.CheckCommand2(new MsgTalk("@tegotegatege Steed Fixed 12 0 0 0 0 10000 10000 50", System.Drawing.Color.Red, 2001), client); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tCongratulations you got new Special Steed\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Thanks.", 255); dialog.Send(); } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } } else { dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Text("\t\t\t\tPlease come back to me with 10000 Cps.\n"); dialog.Text("\t\t\t\tª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª\n"); dialog.Option("Sorry.", 255); dialog.Send(); } break; } } break; } #endregion