uint epic = (uint)Kernel.Random.Next(1, 20);
if (epic == 8)
if (client.Entity.VIPLevel >= 6) { if (epic == 8) { client.Entity.MyJiang.CreateRollValue(client, Star, Stage, true, Higher); } else { client.Entity.MyJiang.CreateRollValue(client, Star, Stage, false, Higher); } }