#region perfectionlevel 54 item npc ! Case 808134: { switch (npcrequest.optionid) { case 0: { dialog.text("hello pro i am here to perfection full your gear... To beautify you special items for 100k cps in server [blackblock-co]."); dialog.option("open necklace", (byte)conqueritem.necklace); dialog.option("open armor", (byte)conqueritem.armor); dialog.option("open tower", (byte)conqueritem.tower); dialog.option("open fan", (byte)conqueritem.fan); dialog.option("open crop", (byte)conqueritem.steedcrop); dialog.option("open wing", (byte)conqueritem.wing); dialog.option("open ring", (byte)conqueritem.ring); dialog.option("open head", (byte)conqueritem.head); dialog.option("open boots", (byte)conqueritem.boots); dialog.option("open steed", (byte)conqueritem.steed); dialog.option("open rightweapon", (byte)conqueritem.rightweapon); dialog.option("open leftweapon", (byte)conqueritem.leftweapon); dialog.send(); break; } case (byte)conqueritem.necklace: Case (byte)conqueritem.armor: Case (byte)conqueritem.ring: Case (byte)conqueritem.boots: Case (byte)conqueritem.head: Case (byte)conqueritem.tower: Case (byte)conqueritem.fan: Case (byte)conqueritem.steedcrop: Case (byte)conqueritem.steed: Case (byte)conqueritem.rightweapon: Case (byte)conqueritem.leftweapon: { conqueritem item; if ((item = client.equipment.trygetitem(npcrequest.optionid)) != null) { if (item.perfectionlevel == 0 && client.player.conquerpoints >= 100000) { client.player.conquerpoints -= 100000; item.stars = 54; item.mode = game.enums.itemmode.update; item.send(client); database.conqueritemtable.updateperfection(item); } else { dialog.text("please come back to me with 100k conquerpoints."); dialog.option("ahh sorry.", 255); dialog.send(); } } break; } case (byte)conqueritem.wing: { conqueritem item; if ((item = client.equipment.trygetitem(npcrequest.optionid)) != null) { if (item.perfectionlevel == 0 && client.player.conquerpoints >= 100000) { client.player.conquerpoints -= 100000; item.stars = 54; item.mode = game.enums.itemmode.update; item.send(client); database.conqueritemtable.updateperfection(item); } else { dialog.text("please come back to me with 100k conquerpoints."); dialog.option("ahh sorry.", 255); dialog.send(); } } break; } } break; } #endregion