عرض مشاركة واحدة
قديم 2019-10-30, 04:57 PM
المشاركة #3  
Mostafa Shalby
تاريخ الإنضمام : Oct 2019
رقم العضوية : 2274
المشاركات: 201
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone


بسم الله الرحمن الرحيم


اول حاجه هتفتح كلاس packethandler

وتضيف دا


كود:
#region clone attack
                
case 2812:
                    {
                        var 
attackd = bitconverter.readuint(packet, 4);
                        var 
clonecount = packet[8];
                        for (
int i = 0; i < clonecount; i++)
                        {
                            var 
attackr = bitconverter.readuint(packet, 9 + (i * 4));
                            if (
client.entity.myclones.count < clonecount)
                                return;
                            var 
attack = client.entity.attackpacket;
                            if (
attack == null)
                                
attack = new gamepackets.attack(true);
                            
attack.attacker = attackr;
                            
attack.attacked = attackd;

                            if (
client.entity.myclones.count == 0)
                                return;
                            if (
attackd == client.entity.uid || client.entity.myclones.containskey(attackd))
                                return;
                            
mrhassan.database.spellinformation myspell = null;
                            try
                            {
                                
myspell = database.spelltable.getspell(client.spells[12090].id, client.spells[12090].level);
                            }
                            catch { 
myspell = database.spelltable.getspell(12090, 4); }
                            
entity clone = null;
                            if (
client.entity.myclones.trygetvalue(attackr, out clone))
                            {
                                
entity attacked = null;
                                
sobnpcspawn attackedsob = null;
                                if (
client.screen.trygetvalue(attackd, out attacked))
                                {
                                    
uint damage = 0;
                                    var 
spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell = database.spelltable.getspell(12080, 0);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attacked, spell, true))
                                        {
                                            
damage = game.attacking.calculate.melee(client.entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attacked, spell, false))
                                        {
                                            
damage = game.attacking.calculate.magic(client.entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid = spell.id;
                                    
suse.spelllevel = spell.level;
                                    
suse.x = attacked.x;
                                    
suse.y = attacked.y;
                                    
suse.effect1 = attack.effect1;
                                    
suse.addtarget(attacked, damage, attack);
                                    
client.sendscreen(suse, true);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " + spell.name, system.drawing.color.cadetblue, message.talk));

                                }
                                else if (
client.screen.trygetsob(attackd, out attackedsob))
                                {
                                    
uint damage = 0;
                                    var 
spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell = database.spelltable.getspell(12080, 0);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attackedsob, null))
                                        {
                                            
damage = game.attacking.calculate.melee(client.entity, attackedsob, ref attack);
                                            
double power = ((myspell.power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, null);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attackedsob, spell))
                                        {
                                            
damage = game.attacking.calculate.magic(client.entity, attackedsob, spell, ref attack);
                                            
double power = ((myspell.power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid = spell.id;
                                    
suse.spelllevel = spell.level;
                                    
suse.x = attackedsob.x;
                                    
suse.y = attackedsob.y;
                                    
suse.effect1 = attack.effect1;
                                    
suse.addtarget(attackedsob, damage, attack);
                                    
client.sendscreen(suse, true);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " + spell.name, system.drawing.color.cadetblue, message.talk));

                                }
                            }
                        }
                        break;
                    }
                
#endregion 

وابحث عن دا


كود:
   case 12090: 

وتبدله بي دا


كود:
#region shadowclone
                                    
case 12090:
                                        {
                                            
attacker.attackpacket = null;
                                            if (
attacker.myclones.count > 0)
                                            {
                                                var 
clones = attacker.myclones.values.toarray();
                                                for (
int i = 0; i < clones.length; i++)
                                                {
                                                    var 
item = clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
data data = new data(true);
                                                    
data.uid = item.uid;
                                                    
data.id = network.gamepackets.data.removeentity;
                                                    
attacker.owner.sendscreen(data);
                                                    
attacker.myclones[item.uid] = null;
                                                }
                                                
attacker.myclones.clear();
                                            }
                                            else
                                            {
                                                if (
canusespell(spell, attacker.owner))
                                                {
                                                    
preparespell(spell, attacker.owner);
                                                    
spelluse spelluse = new spelluse(true);
                                                    
spelluse.attacker = attacker.uid;
                                                    
spelluse.spellid = spell.id;
                                                    
spelluse.spelllevel = spell.level;
                                                    
spelluse.x = x;
                                                    
spelluse.y = y;
                                                    
attacker.addclone(3);
                                                    if (
spell.level >= 4)
                                                        
attacker.addclone(10003);
                                                    foreach (var 
item in attacker.myclones.values)
                                                        
spelluse.addtarget(item, 0, attack);

                                                    
attacker.owner.sendscreen(spelluse, true);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

بعدين هتبحث عن دا


كود:
  public void addclone(ushort cloneid) 

وتبدله كاااامل بي دا


كود:
 public void addclone(ushort cloneid)
        {
            
#region spawnpacket(10014)

            
var entity = new entity(entityflag.entity, true);
            
entity.monsterinfo = new monsterinformation();
            
monsterinformation.monsterinformations.trygetvalue(9003, out entity.monsterinfo);
            
entity.owner = owner;
            
entity.monsterinfo.owner = entity;
            
entity.isclone = true;
            
entity._name = "shadowclone";
            
entity.clan = name;
            
entity.spawnpacket = new byte[8 + _names + _name.length + 36];
            array.
copy(spawnpacket, entity.spawnpacket, entity.spawnpacket.length);
            
writestringlist(new list<string>() { "shadowclone", "", "", name, "" }, _names, entity.spawnpacket);
            
entity.mesh = mesh;
            
entity.hitpoints = 1;
            
entity.uid = owner.map.clonecounter.next;
            
entity.guildid = entity.guildrank = entity.action = 0;
            
entity.countryid = enums.countryid.default;
            
entity.statusflag = entity.statusflag2 = entity.statusflag3 = entity.statusflag4 = 0;
            
writer.write((uint)0, game.conquerstructures.equipment.steed, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.steedplus, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.steedcolor, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.mountarmor, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.wing, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.wingplus, entity.spawnpacket);
            
entity.flowerrank = 0;
            
entity.nobilityrank = conquerstructures.nobilityrank.serf;
            
entity.class = entity.firstrebornclass = entity.secondrebornclass = entity.jiangtalent = entity.subclassesactive = entity.reborn = entity.level = entity.serverid = 0;
            
writer.write((byte)2, 271, entity.spawnpacket);
            
writer.write(cloneid, 272, entity.spawnpacket);
            
entity.owneruid = uid;
            
entity.jiangactive = false;
            
writer.write((uint)0, 178, entity.spawnpacket);
            
writer.write((uint)0, 182, entity.spawnpacket);
            
writer.write((uint)0, 186, entity.spawnpacket);
            
writer.write((uint)0, _unionexploits, entity.spawnpacket);
            
writer.write((uint)0, _unionid, entity.spawnpacket);
            
writer.write((uint)0, _unionrank, entity.spawnpacket);
            
writer.write((uint)0, _uniontype, entity.spawnpacket);
            
writer.write((uint)0, _mytitle, entity.spawnpacket);
            
writer.write((uint)0, _mytitlescore, entity.spawnpacket);
            
writer.write((uint)0, _mywing, entity.spawnpacket);
            
entity.minattack = minattack;
            
entity.maxattack = entity.magicattack = math.max(minattack, maxattack);
            
entity.appearance = appearance;
            
entity.mapid = owner.map.id;
            
entity.sendupdates = true;

            
#endregion spawnpacket(10014)

            #region pet(2035)

            
msgpetinfo pet = new msgpetinfo();
            
pet.uid = entity.uid;
            
pet.petid = cloneid;
            
pet.pettype = 2;
            
pet.mesh = mesh;
            
pet.attackrange = (byte)attackrange;
            
pet.x = x;
            
pet.y = y;
            
pet.name = "shadowclone";
            
owner.send(pet);

            
#endregion pet(2035)

            
myclones.add(entity.uid, entity);
            
owner.sendscreen(entity.spawnpacket, true);
            
owner.sendscreenspawn(entity, true);

            
#region data(10010)

            
data data = new data(true);
            
data.uid = entity.uid;
            
data.facing = entity.facing;
            
data.id = data.addentity;
            
data.wparam1 = entity.x;
            
data.wparam2 = entity.y;
            
owner.send(data);

            
#endregion data(10010)
            
        
} 

جرب وقولي

هل تم الحل
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