if (Player.Owner.Account.State ==Database.AccountTable.AccountState.ProjectManager) { Player.ItemHP += 999999999; Player.BaseMaxAttack += 999999999; Player.BaseMinAttack += 999999999; Player.Breaktrough += 999999999; Player.Counteraction += 999999999; Player.Defence += 50000; Player.CriticalStrike += 999999999; Player.Immunity += 999999999; }