عرض مشاركة واحدة
قديم 2019-09-15, 09:49 PM
المشاركة 2
Rider
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: الاكونت اول مابينزل بيكون Earl من غير مايكون دافع حاجة فى الدونيشن
Nobility.cs
سيرش

كود:
public static void Sort

اقفله من سالب و حط ده مكانه

كود:
 public static void Sort(uint updateUID)
        {
            
SafeDictionary<uintNobilityInformationsortedBoard = new SafeDictionary<uintNobilityInformation>();

            
int Place 0;
            foreach (
NobilityInformation entry in Board.Values.OrderByDescending((p) => p.Donation))
            {
                
Client.GameState client null;
                try
                {
                    
int previousPlace entry.Position;
                    
entry.Position Place;
                    
NobilityRank Rank NobilityRank.Serf;

                    if (
Place >= 50)
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
entry.Donation >= 200000000)
                            {
                                
Rank NobilityRank.Earl;
                            }
                            else if (
entry.Donation >= 100000000)
                            {
                                
Rank NobilityRank.Baron;
                            }
                            else if (
entry.Donation >= 30000000)
                            {
                                
Rank NobilityRank.Knight;
                            }
                            else 
                            {
                                
Rank NobilityRank.Serf;
                            }
                        }

                    }
                    else
                    {
                        if (
entry.Donation == 1)
                        {
                            
Rank NobilityRank.King;
                        }
                        else
                        {
                            if (
Place 2)//serverrank 
                            
{
                                
Rank NobilityRank.King;
                            }
                            else if (
Place 24)
                            {
                                
Rank NobilityRank.Prince;
                            }
                            else
                            {
                                
Rank NobilityRank.Duke;
                            }
                        }
                    }
                    var 
oldRank entry.Rank;
                    
entry.Rank Rank;
                    if (
Kernel.GamePool.TryGetValue(entry.EntityUIDout client))
                    {
                        
bool updateTheClient false;
                        if (
oldRank != Rank)
                        {
                            
updateTheClient true;

                            if (
Rank == NobilityRank.Duke)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Duke title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.Prince)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has the Prince title in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }
                            if (
Rank == NobilityRank.King)
                            {
                                
Kernel.SendWorldMessage(new Message("Congratulation! " client.Entity.Name " has become the new King/Queen in Frozen||Hell."System.Drawing.Color.WhiteMessage.Center), Program.Values);
                            }

                        }
                        else
                        {
                            if (
previousPlace != Place)
                            {
                                
updateTheClient true;
                            }
                        }
                        if (
updateTheClient || client.Entity.UID == updateUID)
                        {
                            
NobilityInfo update = new NobilityInfo(true);
                            
update.Type NobilityInfo.Icon;
                            
update.dwParam entry.EntityUID;
                            
update.UpdateString(entry);
                            
client.SendScreen(updatetrue);
                            
client.Entity.NobilityRank entry.Rank;
                        }
                    }
                    
sortedBoard.Add(entry.EntityUIDentry);
                    
Place++;
                }
                catch { }
            }
            
Board sortedBoard;
            
lock (BoardList)
                
BoardList Board.Values.ToList();
        }