#region Chi Npc super case 44441: { dialog.Avatar(218); switch (npcRequest.OptionID) { case 0: { if (client.ChiPowers.Count == 0) { dialog.Text("Sorry But You Don't Have chi Yet."); dialog.Option("I'll think about it!", 255); dialog.Send(); return; } dialog.Text("Hello I'M Chi Seller."); for (int i = 0; i < client.ChiPowers.Count; i++) { var stage = client.ChiPowers[i]; dialog.Option(((Game.Enums.ChiPowerType)(i + 1)).ToString(), (byte)(i + 1)); } dialog.Option("I'll think about it!", 255); dialog.Send(); break; } default: { int mStage = npcRequest.OptionID; if (mStage >= 1 && mStage <= 4) { client.Entity.SelectedStage = mStage; dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change "); for (int i = 0; i < 4; i++) { dialog.Option("Attribute [" + (byte)(i + 1) + "]", (byte)(i + 1 + 4)); } dialog.Option("Back", 0); dialog.Option("I'll think about it!", 255); dialog.Send(); break; } else if (mStage >= 4 && mStage <= 8) { try { client.Entity.SelectedAttribute = mStage - 4; var mychiattribute = new List<Enums.ChiAttribute>(); var powers = client.ChiPowers[(int)client.Entity.SelectedStage - 1]; for (int i = 0; i < powers.Attributes.Length; i++) { if (client.Entity.ConquerPoints >= 100000) { client.Entity.ConquerPoints -= 25000;// var Attribute = powers.Attributes[i]; mychiattribute.Add(Attribute.Type); } } dialog.Text("You Choose Attribute [" + client.Entity.SelectedAttribute + "] please select AttributeType you want to change "); for (int i = 0; i < (int)Enums.ChiAttribute.MagicDamageDecrease; i++) { var type = ((Enums.ChiAttribute)(i + 1)); if (!mychiattribute.Contains(type)) dialog.Option(type.ToString(), (byte)(((i + 1) * 10))); } dialog.Option("Back", (byte)client.Entity.SelectedStage); dialog.Option("I'll think about it!", 255); dialog.Send(); } catch { } break; } else { var typex = mStage / 10; var Mode = client.Entity.SelectedStage; var pos = client.Entity.SelectedAttribute - 1; var powers = client.ChiPowers[Mode - 1]; var attributes = powers.Attributes; foreach (var attr in attributes) { if (attr.Type == (Enums.ChiAttribute)typex) { client.MessageBox("Sorry you can't muliplay stats", null, null); return; } } attributes[pos].Type = (Enums.ChiAttribute)typex; attributes[pos].Value = (ushort)Game.Enums.ChiMedValues(attributes[pos].Type); powers.CalculatePoints(); Database.ChiTable.Sort((Enums.ChiPowerType)Mode); powers.Power = (Enums.ChiPowerType)Mode; client.Send(new ChiPowers(true).Query(client)); #region Update ranking Database.ChiTable.ChiData[] array = null; switch ((Enums.ChiPowerType)Mode) { case Game.Enums.ChiPowerType.Dragon: array = Database.ChiTable.Dragon; break; case Game.Enums.ChiPowerType.Phoenix: array = Database.ChiTable.Phoenix; break; case Game.Enums.ChiPowerType.Tiger: array = Database.ChiTable.Tiger; break; case Game.Enums.ChiPowerType.Turtle: array = Database.ChiTable.Turtle; break; } foreach (var chiData in array) { if (Kernel.GamePool.ContainsKey(chiData.UID)) { var pClient = Kernel.GamePool[chiData.UID]; if (pClient == null) continue; if (pClient.ChiData == null) continue; // make it public instead of private PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode)); if (pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50) pClient.LoadItemStats(); } } #endregion Database.ChiTable.Save(client); } break; } } break; } #endregion