الموضوع: ممكن طلب
عرض مشاركة واحدة
قديم 2019-09-09, 05:35 AM
المشاركة #3  
Tefa
تاريخ الإنضمام : Jul 2019
رقم العضوية : 358
المشاركات: 2,515
  • غير متواجد
افتراضي رد: ممكن طلب
لو جالك ايرور في اي كلمه من بوند بيتضافوا ف Inventory .cs

كود:
public bool AddBound996(uint id, uint soulitem, uint purfylevel, uint timeofpurfy, byte plus, byte times, bool purfystabliz = false, bool bound = false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (
times > 0)
                {
                    if (
Count <= 39)
                    {
                        
ConquerItem item = new ConquerItem(true);

                        
#region Stacksize
                        
if (infos.BaseInformation.StackSize > 1)
                        {
                            
ushort _StackCount = infos.BaseInformation.StackSize;
                            if (
times <= infos.BaseInformation.StackSize)
                                
_StackCount = (ushort)times;
                            
item.StackSize = (ushort)_StackCount;
                            
Database.ConquerItemTable.UpdateStack(item);
                            
times -= (byte)_StackCount;
                        }
                        else
                        {
                            
item = new ConquerItem(true);
                            
item.StackSize = 1;
                            
times--;
                        }
                        
#endregion Stacksize
                        
item.ID = id;
                        
item.Plus = plus;
                        
item.Bound = true;
                        
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                        
item.StackSize = 1;
                        
item.MaxStackSize = infos.BaseInformation.StackSize;
                        
Database.ConquerItemTable.UpdatePerfection(item);
                        
Add(item, Enums.ItemUse.CreateAndAdd);
                        if (
purfystabliz == false)
                        {
                            
#region purfy with out stablize
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            
#endregion
                        
}
                        else
                        {
                            
#region purfy with stabliz
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            var 
Backup = item.Purification;
                            
Backup.PurificationDuration = 0;
                            
item.Purification = Backup;
                            
item.Send(Owner);
                            
effect.Type = ItemAdding.StabilizationEffect;
                            
effect.Append2(Backup);
                            
Owner.Send(effect);
                            
Database.ItemAddingTable.Stabilize(item.UID, Backup.PurificationItemID);
                            
#endregion
                        
}
                    }
                    else
                    {
                        return 
false;
                    }
                }
                
times--;
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


كود:
  public bool Add989(uint id, byte plus, byte bless, byte enchant, byte onesoc, byte twosoc, byte times, bool bound = false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (
times > 0)
                {
                    
ConquerItem _ExistingItem;
                    
Database.ConquerItemInformation iteminfo = new Database.ConquerItemInformation(id, 0);
                    if (
Owner.Inventory.Contains(iteminfo.BaseInformation.ID, bound, iteminfo.BaseInformation.StackSize, out _ExistingItem))
                    {
                        if (
_ExistingItem.StackSize == 0)
                            
_ExistingItem.StackSize = 1;
                        
ushort _StackCount = iteminfo.BaseInformation.StackSize;
                        
_StackCount -= (ushort)_ExistingItem.StackSize;
                        if (
_StackCount >= 1)
                            
_StackCount += 1;
                        
_ExistingItem.StackSize += 1;
                        
Database.ConquerItemTable.UpdateStack(_ExistingItem);
                        
_ExistingItem.Mode = Game.Enums.ItemMode.Update;
                        
_ExistingItem.Send(Owner);
                        
_ExistingItem.Mode = Game.Enums.ItemMode.Default;
                    }
                    else
                    {
                        if (
Count <= 39)
                        {
                            
ConquerItem item = new Network.GamePackets.ConquerItem(true);
                            
item.ID = id;
                            
item.Plus = plus;
                            
item.Bless = bless;
                            
item.Bound = bound;
                            
item.TimeStamp = DateTime.Now;
                            
item.Enchant = enchant;
                            if (
onesoc == 1)
                            {
                                
item.SocketOne = Game.Enums.Gem.EmptySocket;
                            }
                            if (
twosoc == 1)
                            {
                                
item.SocketTwo = Game.Enums.Gem.EmptySocket;
                            }
                            if (
id == 201009 && onesoc == 103 && twosoc == 103)
                            {
                                
item.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                
item.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                            }
                            if (
id == 202009 && onesoc == 123 && twosoc == 123)
                            {
                                
item.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                
item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                            }
                            if (
id == 204009 && onesoc == 103 && twosoc == 123)
                            {
                                
item.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                
item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                            }
                            
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                            
item.StackSize = 1;
                            
item.MaxStackSize = infos.BaseInformation.StackSize;
                            
Add(item, Enums.ItemUse.CreateAndAdd);
                        }
                    }
                    
times--;
                }
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        } 


كود:
 public bool AddBound998(uint id, uint soulitem, uint purfylevel, uint timeofpurfy, byte plus, byte times, bool purfystabliz = false, bool bound = false)
        {
            try
            {
                
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(id, plus);
                while (
times > 0)
                {
                    if (
Count <= 39)
                    {
                        
ConquerItem item = new ConquerItem(true);

                        
#region Stacksize
                        
if (infos.BaseInformation.StackSize > 1)
                        {
                            
ushort _StackCount = infos.BaseInformation.StackSize;
                            if (
times <= infos.BaseInformation.StackSize)
                                
_StackCount = (ushort)times;
                            
item.StackSize = (ushort)_StackCount;
                            
Database.ConquerItemTable.UpdateStack(item);
                            
times -= (byte)_StackCount;
                        }
                        else
                        {
                            
item = new ConquerItem(true);
                            
item.StackSize = 1;
                            
times--;
                        }
                        
#endregion Stacksize
                        
item.ID = id;
                        
item.Plus = plus;
                        
item.Bound = true;
                        
item.Durability = item.MaximDurability = infos.BaseInformation.Durability;
                        
item.StackSize = 1;
                        
item.MaxStackSize = infos.BaseInformation.StackSize;
                        
/*item.SocketOne = Game.Enums.Gem.SuperDragonGem;
                        item.SocketTwo = Game.Enums.Gem.SuperDragonGem;
                        item.Enchant = 225;
                        item.Bless = 7;*/
                        
Database.ConquerItemTable.UpdatePerfection(item);
                        
Add(item, Enums.ItemUse.CreateAndAdd);
                        if (
purfystabliz == false)
                        {
                            
#region purfy with out stablize
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            
#endregion
                        
}
                        else
                        {
                            
#region purfy with stabliz
                            
ItemAdding.Purification_ purify = new ItemAdding.Purification_();
                            
purify.AddedOn = DateTime.Now;
                            
purify.Available = true;
                            
purify.ItemUID = item.UID;
                            
purify.PurificationLevel = purfylevel;
                            
purify.PurificationDuration = timeofpurfy * 24 * 60 * 60;
                            
purify.PurificationItemID = soulitem;
                            
Database.ItemAddingTable.AddPurification(purify);
                            
item.Purification = purify;
                            
item.Mode = ahmedfathy.Game.Enums.ItemMode.Update;
                            
item.Send(Owner);
                            
ItemAdding effect = new ItemAdding(true);
                            
effect.Type = ItemAdding.PurificationEffect;
                            
effect.Append2(purify);
                            
Owner.Send(effect);
                            var 
Backup = item.Purification;
                            
Backup.PurificationDuration = 0;
                            
item.Purification = Backup;
                            
item.Send(Owner);
                            
effect.Type = ItemAdding.StabilizationEffect;
                            
effect.Append2(Backup);
                            
Owner.Send(effect);
                            
Database.ItemAddingTable.Stabilize(item.UID, Backup.PurificationItemID);
                            
#endregion
                        
}
                    }
                    else
                    {
                        return 
false;
                    }
                }
                
times--;
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
            }
            return 
true;
        }