The chosen name is already in use
client.Entity = new Game.Entity(Game.EntityFlag.Entity, false); client.Entity.Name = eC.Name; byte windwalker = 0; switch (eC.Class) { case 0: case 1: eC.Class = 100; break; case 2: case 3: eC.Class = 10; break; case 4: case 5: eC.Class = 40; break; case 6: case 7: eC.Class = 20; break; case 8: case 9: eC.Class = 50; break; case 10: case 11: eC.Class = 60; break; case 12: case 13: eC.Class = 70; break; case 14: case 15: eC.Class = 80; break; case 16:// 16 & 17 : Chaser case 17: { eC.Class = 160; windwalker = (byte)WindWalker.CharacterType.Chaser; break; } case 18://18 & 19 : Stomper case 19: { eC.Class = 160; windwalker = (byte)WindWalker.CharacterType.Stomper; break; } }
if (eC.Body == 1003 || eC.Body == 1004) client.Entity.Face = (ushort)Kernel.Random.Next(1, 50); else client.Entity.Face = (ushort)Kernel.Random.Next(201, 250);
client.Entity.Face = (ushort)Kernel.Random.Next(1, 50);
client.Entity.Face = (ushort)Kernel.Random.Next(201, 250);
client.Entity.HairStyle = 1;